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Creative Process for Designing a Hybrid Game for Nutrition Education

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Technology and Innovation in Learning, Teaching and Education (TECH-EDU 2020)

Abstract

In this paper we present and discuss the creative process behind a hybrid game, grounded in the research project “FlavourGame”. The research project is developing a serious game for kids aged 10–12 years old to generate discussion and sense-making around nutrition, more specifically everyday choices of nourishment and food. The main aim is to develop a game design model for hybrid games, making use of digital and physical interactions with fictional worlds to create engaging experiences. In this paper we unravel the creation process of the game narrative, game board, cards and characters while enunciating the mechanics and rules needed to play the game. Additionally, we describe the implementation of the game, the used technological approach, and challenges faced by combining the digital and analog components.

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Acknowledgments

The authors would like to acknowledge POCI-FEDER (Programa Operacional Competitividade e Internacionalização in its component Fundo Europeu de Desenvolvimento Regional) and FCT (Fundação para a Ciência e a Tecnologia) for funding this Project, under the Grant Agreement No. POCI-01–0145-FEDER-031024.

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Correspondence to Pedro Reisinho .

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Reisinho, P., Silva, C., Zagalo, N., Vairinhos, M., Oliveira, A.P. (2021). Creative Process for Designing a Hybrid Game for Nutrition Education. In: Reis, A., Barroso, J., Lopes, J.B., Mikropoulos, T., Fan, CW. (eds) Technology and Innovation in Learning, Teaching and Education. TECH-EDU 2020. Communications in Computer and Information Science, vol 1384. Springer, Cham. https://doi.org/10.1007/978-3-030-73988-1_40

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  • DOI: https://doi.org/10.1007/978-3-030-73988-1_40

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