Abstract
In our cities there are many abandoned buildings and architectural details that, although not recognized as official Cultural Heritage, are essential to preserve the identity of places and citizens. As a result of the lack of specific protection measures and social changes, we are losing many of these leftovers and, at the same time, part of our collective memory. While the architectural restoration approach often cannot be adopted to preserve and enhance this heritage, the recent disciplinary debate developed in this area provides many interesting insights to address the issue. In particular, it is necessary to understand what value leftovers can have for citizens and how the use of technologies and migratory phenomena are changing the way people perceive urban spaces. Furthermore, considering the contributions to the understanding of these phenomena developed within different disciplines and the design proposals conceived in the field of architecture, design, and art, this chapter attempts to rethink the theoretical framework within which possible solutions to safeguard urban leftovers can be designed. In particular, the aim is to allow citizens to develop a new awareness of the value of the built environment for our common identity, here understood as a necessary premise for its enhancement.
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Notes
- 1.
According to the thought of Eugène Emmanuel Viollet-le-Duc “Restaurer un édifice, ce n’est pas l’entretenir, le réparer ou le refaire, c’est le rétablir dans un état complet qui peut n’avoir jamais existé à un moment donné” (Viollet-le-Duc 1869). On the contrary, for John Ruskin, restoration “means the most total destruction which a building can suffer: a destruction out of which no remnants can be gathered: a destruction accompanied with false description of the thing destroyed” (Ruskin 1849).
- 2.
According to experts, 11 months after its launch in April 2017, the game was downloaded about two million times by an international audience and, in total, the equivalent of a thousand years of life was spent by the gamers, whose average age is around 30 years old. Source: https://www.tuomuseo.it/gaming/game-tourism-in-italia-il-caso-di-father-and-son-a-napoli/.
- 3.
The project Ai piedi della memoria was realized in 2009 and presented, through a video, in the exhibition Oggetti disobbedienti held at Triennale Design Museum (Milan). On this occasion was also distributed, free of charge, the cardboard mask with two feet and an arrow that allowed citizens to signal their places of memory.
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Caramel, C. (2021). Beyond Restoration: Reflections for a New Transdisciplinary Paradigm. In: Crespi, L. (eds) Design of the Unfinished. The Urban Book Series. Springer, Cham. https://doi.org/10.1007/978-3-030-73457-2_10
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