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FGPE Gamification Service: A GraphQL Service to Gamify Online Education

Part of the Advances in Intelligent Systems and Computing book series (AISC,volume 1368)

Abstract

Keeping students engaged while learning programming is becoming more and more imperative. Of the several proposed techniques, gamification is presumably the most widely studied and has already proven as an effective means to engage students. However, there is a complete lack of public and customizable solutions to gamified programming education that can be reused with personalized rules and learning material. FGPE Gamification Service (FGPE GS) is an open-source GraphQL service that transforms a package containing the gamification layer – adhering to a dedicated open-source language, GEdIL – into a game. The game provides students with a gamified experience leveraging on the automatically-assessable activities referenced by the challenges. This paper presents FGPE GS, its architecture, data model, and validation.

Keywords

  • Gamification
  • Programming education
  • Gamification service

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Acknowledgment

The work described in this paper was done within the Framework for Gamified Programming Education project (2018-1-PL01-KA203-050803) supported by the European Union’s Erasmus Plus programme.

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Correspondence to José Carlos Paiva .

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Paiva, J.C., Haraszczuk, A., Queirós, R., Leal, J.P., Swacha, J., Kosta, S. (2021). FGPE Gamification Service: A GraphQL Service to Gamify Online Education. In: Rocha, Á., Adeli, H., Dzemyda, G., Moreira, F., Ramalho Correia, A.M. (eds) Trends and Applications in Information Systems and Technologies. WorldCIST 2021. Advances in Intelligent Systems and Computing, vol 1368. Springer, Cham. https://doi.org/10.1007/978-3-030-72654-6_46

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