Abstract
Physical activity is the main element affecting students’ cognitive-motor skills. In several studies, it has been shown that physical exercise has a positive influence on health as well as offering an improvement in intellectual performance. In this paper, a new teaching methodology that encourages physical activity is proposed and discussed. To achieve this, the learning process has been gamified by using balls to interact with educative activities. Balls hits on the activities projection are detected using image recognition with a Kinect depth camera. To validate the system, tests have been carried out with a group of school students. As a result, a complete low-cost system that allows teaching educational content while motivating movement has been developed.
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Acknowledgment
This work was supported by the Junta De Castilla y León—Consejería De Economía Y Empleo: System for simulation and training in advanced techniques for the occupational risk prevention through the design of hybrid-reality environments with ref. J118. André Filipe Sales Mendes’s research was co-financed by the European Social Fund and Junta de Castilla y León (Operational Programme 2014–2020 for Castilla y León, EDU/556/2019 BOCYL). Francisco García Encina’s research was partly supported by the Spanish Ministry of Education and Vocational Training (FPU Fellowship under Grant FPU19/02455).
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Mendes, A.S. et al. (2021). Physical Movement Helps Learning: Teaching Using Tracking Objects with Depth Camera. In: Rocha, Á., Adeli, H., Dzemyda, G., Moreira, F., Ramalho Correia, A.M. (eds) Trends and Applications in Information Systems and Technologies. WorldCIST 2021. Advances in Intelligent Systems and Computing, vol 1368. Springer, Cham. https://doi.org/10.1007/978-3-030-72654-6_18
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DOI: https://doi.org/10.1007/978-3-030-72654-6_18
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