Abstract
The importance of evaluating user experience (UX) is increasing gradually and so are the varieties of methods of UX evaluation. In order to keep the interactive computing and entertaining system sustainable in business, satisfying the user needs is a must, while UX evaluation plays a vital role in this respect. Again, gaming experience is largely impacted by users’ emotions. Among various types of games, serious game is a particular type which provides some purpose along with common gaming entertainment. The objective of this research is to show how objective methods (neurological and physiological measures) can be used to infer users’ emotional experience. To attain this objective, a machine learning-based approach considering both the neurological and physiological measures is proposed to evaluate the users’ emotions (UX) while playing serious game. The proposed approach is simulated through an experimental study to evaluate UX of an educational serious game –‘Programming Hero’. The finding of the study indicates that neurological and physiological measures of UX evaluation can infer the users’ emotions in playing serious game.
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Zaki, T., Khan, N.I., Islam, M.N. (2021). Evaluation of User’s Emotional Experience Through Neurological and Physiological Measures in Playing Serious Games. In: Abraham, A., Piuri, V., Gandhi, N., Siarry, P., Kaklauskas, A., Madureira, A. (eds) Intelligent Systems Design and Applications. ISDA 2020. Advances in Intelligent Systems and Computing, vol 1351. Springer, Cham. https://doi.org/10.1007/978-3-030-71187-0_96
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