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Visual Feedback Strategy Based on Serious Games for Therapy with T-FLEX Ankle Exoskeleton

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Wearable Robotics: Challenges and Trends (WeRob 2020)

Part of the book series: Biosystems & Biorobotics ((BIOSYSROB,volume 27))

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Abstract

Therapies with repetitive exercises can result in a lack of interest and motivation of the patient. Therefore, the inclusion of feedback strategies, such as serious games, evidences a significant improvement in those aspects. This paper presents the development and a preliminary validation with a healthy subject of a visual and interactive interface based on serious games for the rehabilitation of patients with ankle dysfunctions. The results show a high level of adaptation of the user to the interface and positive perception in this application.

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Notes

  1. 1.

    The Research Ethics Committee of the Colombian School of Engineering Julio Garavito approved this protocol. The researchers informed the participant about the scope and purpose of the experiment, obtaining her written consent before the study.

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Acknowledgements

This work was supported by MinCiencias Colombia (grant ID No. 801-2017) and (grant ID No. 845-2020), and funding from the Colombian School of Engineering Julio Garavito (ECIJG).

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Correspondence to Carlos A. Cifuentes .

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Pino, A., Gomez-Vargas, D., MĂșnera, M., Cifuentes, C.A. (2022). Visual Feedback Strategy Based on Serious Games for Therapy with T-FLEX Ankle Exoskeleton. In: Moreno, J.C., Masood, J., Schneider, U., Maufroy, C., Pons, J.L. (eds) Wearable Robotics: Challenges and Trends. WeRob 2020. Biosystems & Biorobotics, vol 27. Springer, Cham. https://doi.org/10.1007/978-3-030-69547-7_75

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  • DOI: https://doi.org/10.1007/978-3-030-69547-7_75

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-69546-0

  • Online ISBN: 978-3-030-69547-7

  • eBook Packages: EngineeringEngineering (R0)

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