Skip to main content

Social Modeling Meets Virtual Reality: An Immersive Implication

  • Conference paper
  • First Online:
Pattern Recognition. ICPR International Workshops and Challenges (ICPR 2021)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12664))

Included in the following conference series:

Abstract

The development of novel techniques for social modeling in the context of surveillance applications has significantly reduced manual processing of large and continuous video data. These techniques for social modeling widely cover crowd motion analysis since the impact of social modeling on crowd is significant. However, existing crowd motion analysis methods face a number of problems including limited availability of crowd data representing a specific behavior and weaknesses of proposed models to explore the underlying patterns of crowd behavior. To cope with these problems, we propose a novel method based on energy modeling and social interaction of individual particles in crowd to detect unusual behavior. Our method describes collective dissipative interactions among particles in a crowd scene. We reveal the changing patterns about the crowd behavior states, to support the conversion between different social behaviors during evolution. To further improve the performance of our method, virtual reality can be considered to consolidate the acquisition of data associated with a particular behavior. Therefore, we provide theoretical background of immersive implication considering virtual reality that can expose individuals to virtual crowds and acquire useful data on human motion and behaviors in crowds. The experimental evaluation of our energy and social interaction driven method shows convincing results.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Unusual crowd activity dataset of university of minnesota. http://mha.cs.umn.edu/movies/crowd-activity-all.avi

  2. Ammanuel, S., Brown, I., Uribe, J., Rehani, B.: Creating 3D models from radiologic images for virtual reality medical education modules. J. Med. Syst. 43(6), 166 (2019)

    Article  Google Scholar 

  3. Behera, S., Dogra, D.P., Bandyopadhyay, M.K., Roy, P.P.: Estimation of linear motion in dense crowd videos using langevin model. Expert Systems with Applications, p. 113333 (2020)

    Google Scholar 

  4. Cao, H., Sankaranarayanan, J., Feng, J., Li, Y., Samet, H.: Understanding metropolitan crowd mobility via mobile cellular accessing data. ACM Trans. Spatial Algorithms Syst. (TSAS) 5(2), 1–18 (2019)

    Article  Google Scholar 

  5. Cheung, E., Wong, A., Bera, A., Wang, X., Manocha, D.: LCrowdV: generating labeled videos for pedestrian detectors training and crowd behavior learning. Neurocomputing 337, 1–14 (2019)

    Article  Google Scholar 

  6. Chibloun, A., El Fkihi, S., Mliki, H., Hammami, M., Thami, R.O.H.: Abnormal crowd behavior detection using speed and direction models. In: 2018 9th International Symposium on Signal, Image, Video and Communications (ISIVC), pp. 197–202. IEEE (2018)

    Google Scholar 

  7. Cuevas, E., Cienfuegos, M., ZaldíVar, D., Pérez-Cisneros, M.: A swarm optimization algorithm inspired in the behavior of the social-spider. Expert Syst. Appl. 40(16), 6374–6384 (2013)

    Article  Google Scholar 

  8. Dorigo, M., Maniezzo, V., Colorni, A.: Ant system: optimization by a colony of cooperating agents. IEEE Trans. Syst. Man Cybern. Part B (Cybernetics) 26(1), 29–41 (1996)

    Google Scholar 

  9. El Beheiry, M., Doutreligne, S., Caporal, C., Ostertag, C., Dahan, M., Masson, J.B.: Virtual reality: beyond visualization. J. Mol. Biol. 431(7), 1315–1321 (2019)

    Article  Google Scholar 

  10. Feng, X., Wang, Y., Yu, H., Luo, F.: A novel intelligence algorithm based on the social group optimization behaviors. IEEE Trans. Syst. Man Cybern. Syst. 48(1), 65–76 (2016)

    Article  Google Scholar 

  11. Hartney, J.H., Rosenthal, S.N., Kirkpatrick, A.M., Skinner, J.M., Hughes, J., Orlosky, J.: Revisiting virtual reality for practical use in therapy: patient satisfaction in outpatient rehabilitation. In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 960–961. IEEE (2019)

    Google Scholar 

  12. Hatirnaz, E., Sah, M., Direkoglu, C.: A novel framework and concept-based semantic search interface for abnormal crowd behaviour analysis in surveillance videos. Multimedia Tools and Applications, pp. 1–39 (2020)

    Google Scholar 

  13. Hu, Z.P., Zhang, L., Li, S.F., Sun, D.G.: Parallel spatial-temporal convolutional neural networks for anomaly detection and location in crowded scenes. J. Visual Commun. Image Representation 67, 102765 (2020)

    Google Scholar 

  14. Karaboga, D.: An idea based on honey bee swarm for numerical optimization. Technical report, Technical report-tr06, Erciyes university, engineering faculty, computer (2005)

    Google Scholar 

  15. Kasudiya, J., Bhavsar, A., Arolkar, H.: Wireless sensor network: a possible solution for crowd management. In: Somani, A.K., Shekhawat, R.S., Mundra, A., Srivastava, S., Verma, V.K. (eds.) Smart Systems and IoT: Innovations in Computing. SIST, vol. 141, pp. 23–31. Springer, Singapore (2020). https://doi.org/10.1007/978-981-13-8406-6_3

    Chapter  Google Scholar 

  16. Kennedy, J., Eberhart, R.: Particle swarm optimization. In: Proceedings of ICNN’95-International Conference on Neural Networks, vol. 4, pp. 1942–1948. IEEE (1995)

    Google Scholar 

  17. Kvinge, H., Kirby, M., Peterson, C., Eitel, C., Clapp, T.: A walk through spectral bands: using virtual reality to better visualize hyperspectral data. In: Vellido, A., Gibert, K., Angulo, C., Martín Guerrero, J.D. (eds.) WSOM 2019. AISC, vol. 976, pp. 160–165. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-19642-4_16

    Chapter  Google Scholar 

  18. López-Carrera, B., Yáñez-Márquez, C.: A simple model for the entropy of a system with interacting particles. IEEE Access 7, 108969–108979 (2019)

    Article  Google Scholar 

  19. Messaoudi, F., Simon, G., Ksentini, A.: Dissecting games engines: the case of unity3d. In: 2015 International Workshop on Network and Systems Support for Games (NetGames), pp. 1–6. IEEE (2015)

    Google Scholar 

  20. Ojha, N., Vaish, A.: Spatio-temporal anomaly detection in crowd movement using sift. In: 2018 2nd International Conference on Inventive Systems and Control (ICISC), pp. 646–654. IEEE (2018)

    Google Scholar 

  21. Olivier, A.H., Bruneau, J., Cirio, G., Pettré, J.: A virtual reality platform to study crowd behaviors. Transp. Res. Procedia 2, 114–122 (2014)

    Article  Google Scholar 

  22. Pan, L., Zhou, H., Liu, Y., Wang, M.: Global event influence model: integrating crowd motion and social psychology for global anomaly detection in dense crowds. J. Electron. Imaging 28(2), 023033 (2019)

    Article  Google Scholar 

  23. Singh, K., Rajora, S., Vishwakarma, D.K., Tripathi, G., Kumar, S., Walia, G.S.: Crowd anomaly detection using aggregation of ensembles of fine-tuned convnets. Neurocomputing 371, 188–198 (2020)

    Article  Google Scholar 

  24. Ullah, H.: Crowd Motion Analysis: Segmentation, Anomaly Detection, and Behavior Classification. Ph.D. thesis, University of Trento (2015)

    Google Scholar 

  25. Ullah, H., Altamimi, A.B., Uzair, M., Ullah, M.: Anomalous entities detection and localization in pedestrian flows. Neurocomputing 290, 74–86 (2018)

    Article  Google Scholar 

  26. Ullah, H., Ullah, M., Conci, N.: Dominant motion analysis in regular and irregular crowd scenes. In: Park, H.S., Salah, A.A., Lee, Y.J., Morency, L.-P., Sheikh, Y., Cucchiara, R. (eds.) HBU 2014. LNCS, vol. 8749, pp. 62–72. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-11839-0_6

    Chapter  Google Scholar 

  27. Ullah, M., Ullah, H., Conci, N., De Natale, F.G.: Crowd behavior identification. In: 2016 IEEE International Conference on Image Processing (ICIP), pp. 1195–1199. IEEE (2016)

    Google Scholar 

  28. Zitouni, M.S., Sluzek, A., Bhaskar, H.: Visual analysis of socio-cognitive crowd behaviors for surveillance: a survey and categorization of trends and methods. Eng. Appl. Artif. Intell. 82, 294–312 (2019)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mohib Ullah .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ullah, H., Khan, S.D., Ullah, M., Cheikh, F.A. (2021). Social Modeling Meets Virtual Reality: An Immersive Implication. In: Del Bimbo, A., et al. Pattern Recognition. ICPR International Workshops and Challenges. ICPR 2021. Lecture Notes in Computer Science(), vol 12664. Springer, Cham. https://doi.org/10.1007/978-3-030-68799-1_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-68799-1_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-68798-4

  • Online ISBN: 978-3-030-68799-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics