Abstract
Performance art is generally physical in nature. In recent years, the development of augmented-reality (AR) technology has enabled the merge of the virtual and the real to present novel visual effects. However, incorporations of AR into performance art are generally shown to audiences on large screens, which designates the audience a passive role. Using the example of ‘Epitome of Time’, a performance at the Da Guan International Performing Arts Festival, the researchers experimented with a smartphone application (app) that can incorporate AR into stage performances. The app features the following functions: (1) A projected image in the performance hall served as the AR recognition target; audience members could scan the image with their smartphones, generating virtual objects that they could interact with in the space around them. (2) The AR served as a marketing method before the performance. (3) Push notifications sent audience members reminders of show times. This study adopted the spiral model of action research method presented by Lewin, the steps of which include planning, action, observation, and reflection. The interactive re-examination of each process forms a feedback loop for app development. We then put forward suggestions to serve as reference for future incorporations of smartphones and AR into large-scale performance art. We also predict which emerging AR equipment could create more possibilities for AR interaction in this field.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Atkinson, E. (2019). DramaTech Theatre Uses Augmented Reality in “The Safety Show”. Georgia Tech News Center.
Balich, M. (2018). Giudizio Universale: Michelangelo and the secrets of the Sistine Chapel. Auditorium Conciliazione.
C.I. Lee, F.R. Xiao, & Hsu, Y. W. (2019). Using Augmented Reality Technology to Construct a Venue Navigation and Spatial Behavior Analysis System. Paper presented at the 5th International Augmented and Virtual Reality Conference, Munich, Germany.
Clay, A., Domenger, G., Conan, J., Domenger, A., Couture, N. (2014, 10–12 Sept. 2014). Integrating Augmented Reality to Enhance Expression, Interaction & Collaboration in Live Performances: a Ballet Dance Case Study. Paper presented at the. (2014). IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH’D). Germany: Munich.
Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 8.
Lewin, K. (1946). Action research and minority problems. Journal of Social Issues, 2(4), 34–46.
Meyer, H. (2009). Audience as participant in performance art. Inter Art Actuel.
Schön, D. (1983). The Reflective Practitioner. New York: Basic Books.
SK_Telecom (Producer). (2019). SK Telecom Uses 5G AR to Bring Fire-Breathing Dragon to Baseball Park.
TSRB_Augmented_Environments_Lab. (2019). The Safety Show. DramaTech Theatre.
Zhang, Y., Shen, Y., Zhang, W., Zhu, Z., & Ma, P. (2019). Design of an interactive spatial augmented reality system for stage performance based on UWB positioning and wireless triggering technology. Appl. Sci. 9.
Acknowledgements
This study was funded by Ministry of Science and Technology (MOST), grant number MOST 107-2410-H-144-006-MY2, and is partially supported by the president of the National Taiwan University of Arts, Dr. Chih-Cheng Chen and the NTUA Performing Arts Center.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Lee, CI., Xiao, FR., Kao, KT. (2021). Incorporation of Augmented-Reality Technology into Smartphone App for Large-Scale Performance Art. In: tom Dieck, M.C., Jung, T.H., Loureiro, S.M.C. (eds) Augmented Reality and Virtual Reality. Progress in IS. Springer, Cham. https://doi.org/10.1007/978-3-030-68086-2_5
Download citation
DOI: https://doi.org/10.1007/978-3-030-68086-2_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-68085-5
Online ISBN: 978-3-030-68086-2
eBook Packages: Business and ManagementBusiness and Management (R0)