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A Virtual Reality Framework for Upskilling in Computer Programming in the Business Context

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Augmented Reality and Virtual Reality

Part of the book series: Progress in IS ((PROIS))

Abstract

More and more, some business professionals need to engage with some sort of computer programming in their roles. Learning programming requires various skills that most people find difficult to learn. Virtual Reality (VR) has gained high recognition as a virtual training technology due to a myriad of benefits. This study proposes a method for teaching and learning programming in a business context. It uses VR to simulate scenarios in the learners’ working environment to introduce and reinforce programming concepts. A case study is presented and some discussions are made. The proposed method is validated using the Dooyeweerd conceptual framework.

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Correspondence to Ernest Edifor .

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Edifor, E., Swenson, A., Aiyenitaju, O. (2021). A Virtual Reality Framework for Upskilling in Computer Programming in the Business Context. In: tom Dieck, M.C., Jung, T.H., Loureiro, S.M.C. (eds) Augmented Reality and Virtual Reality. Progress in IS. Springer, Cham. https://doi.org/10.1007/978-3-030-68086-2_14

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