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State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces

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Human-Computer Interaction (HCI-COLLAB 2020)

Abstract

The use of Business Simulation Games in education is becoming very common as a training strategy offered by companies and universities. However, the real-time monitoring and analysis of the use of these resources has not been sufficiently studied. The aim of this work is to present the state of the art of simulators of organizational environments, from the point of view of Neuroscience, through the support of two data collection devices during the user experience: electroencephalography and eye tracking. The study points out relevant aspects that the physiological and neuroscientific interfaces can offer in monitoring the use of these tools, contributing to the definition of what is important in their conception and modeling for meaningful learning.

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Correspondence to Cleiton Pons Ferreira .

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Ferreira, C.P., González, C.S.G. (2020). State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces. In: Agredo-Delgado, V., Ruiz, P.H., Villalba-Condori, K.O. (eds) Human-Computer Interaction. HCI-COLLAB 2020. Communications in Computer and Information Science, vol 1334. Springer, Cham. https://doi.org/10.1007/978-3-030-66919-5_25

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  • DOI: https://doi.org/10.1007/978-3-030-66919-5_25

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