Abstract
Game-inspired applications use fun to motivate user participation in activities designed to achieve specific objectives. In this sense, there is a spatial, temporal, social framework, and a set of rules that guide user participation and interaction. Recently, pervasive computing has become a key element to explore new interaction schemes in game inspired applications. By making the concept of space and time ambiguous and confusing, it allows building new mechanics that engage the participant with innovative elements and consequently produce a different, in some cases, more interesting and entertaining experience. This research describes the social expansion as a strategy to enhance game experiences supported by pervasive computing, thus exposing a conceptual model that shows its components, how they relate, and what is the flow of interaction that a user experiences when he or she gets involved; among the most important aspects to consider is the incorporation of a new role to the traditional game mechanics, the spectator. The incorporation of the spectator offers us the opportunity to promote communication schemes with the players, strengthen the affinity ties between spectator-player and expose a series of premises to build pervasive game mechanics.
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This work has been funded by the Ministry of Economy and Competitiveness of Spain as part of PERGAMEX-ACTIVE (RTI2018-096986-B-C32) project.
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Aranguren, R.V., Rodriguez, P.P., Vela, F.L.G., Arango-López, J. (2020). Model for Pervasive Social Play Experiences. In: Agredo-Delgado, V., Ruiz, P.H., Villalba-Condori, K.O. (eds) Human-Computer Interaction. HCI-COLLAB 2020. Communications in Computer and Information Science, vol 1334. Springer, Cham. https://doi.org/10.1007/978-3-030-66919-5_18
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