Abstract
In my paper, I want to focus on the problem of transhuman and posthuman in popular culture. I would like to take a look at main characters in Berserk by Miura Kentarō (a manga series published since 1989 until today) in order to show the relationship between the human and non-human. Especially interesting is the evolution of the main characters from a strong human to a beast (hence the title Berserk). By analyzing how the change progresses, I intend to answer the question of vision of human nature presented in popular culture and the ethics issue connected with it (Why do we want to be human or why not? Do we have to sacrifice something?). The story created by the Japanese author, occurring in a reality similar to the European Middle Ages is a good example of the intermingling of traditions and a fascinating instance of transhumanism in popular culture.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
Notes
- 1.
鷹 (たか) http://jisho.org/search/%E9%B7%B9 (7.05.2015).
- 2.
The thread that I only signalize in this paper (because of the small amount of information available), however existent and important it is for the story, is the presence of God in this world.
- 3.
The world of Berserk is inhabited by monsters known from mythology: unicorns, elves, sirens. Nevertheless, they are separate species, rarely interacting with humans and not possible to be seen by everyone. Their presence plays a role in the novel as a whole, but as they are not important for my considerations, I decided to omit their existence in the body of the text.
References
Braidotti, R. (2013a). Punk women and riot Grrls. YouTube. Retrieved April 4, 2015, from https://www.youtube.com/watch?v=i5J1z-E8u60.
Braidotti, R. (2013b). The posthuman. Cambridge: Polity Press.
Clarke, A. C. (1973). Clarke’s laws. Wikiquote. Retreived July 7, 2015, from https://en.wikiquote.org/wiki/Arthur_C._Clarke.
Fiske, J. (1989). Understanding popular culture. London: Routledge.
Hayles, Katherine N. 1999. How we became posthuman. Virtual bodies in cybernetics, literature and informatics. Chicago: University of Chicago Press.
King, S. (2010). Danse Macabre. New York: Pocket Books, Kindle.
Miura, K.. (2002). Berserk—Interview with Kentaro Miura. YouTube. Retrieved May 2, 2015, from https://www.youtube.com/watch?v=YGLtPxJdfAU.
Miura, K. (2008). Berserk 26 (D. Johnson, Trans.). Milwaukie, OR: Dark Horse Manga.
More, M. (2009). A letter to mother nature. Retrieved April 5, 2015, from http://strategicphilosophy.blogspot.com/2009/05/its-about-ten-years-since-i-wrote.html.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this chapter
Cite this chapter
Kućma, N. (2021). Transhuman and Posthuman in Popular Culture on the Basis of Miura Kentarō’s Berserk. In: Hornbuckle, C.A., Smith, J.S., Smith, W.S. (eds) Phenomenology of the Object and Human Positioning. Analecta Husserliana, vol 122. Springer, Cham. https://doi.org/10.1007/978-3-030-66437-4_12
Download citation
DOI: https://doi.org/10.1007/978-3-030-66437-4_12
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-66436-7
Online ISBN: 978-3-030-66437-4
eBook Packages: Religion and PhilosophyPhilosophy and Religion (R0)