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Indie Games of No Nation: The Transnational Indie Imaginary and the Occlusion of National Markers

Part of the Palgrave Games in Context book series (PAGCON)

Abstract

Vanderhoef argues that indie games from around the world often do not highlight the cultural context in which they are produced. The occlusion of national markers in many indie games stems from what Vanderhoef calls a “transnational indie imaginary,” a shared popular conception of indie games, including mechanics, aesthetics, and iconography, between developers from all over the world, shaped and reshaped by an ongoing and unfolding discourse of indie games produced through the global video game culture and industry. Through an examination of Polish indie games and their developers since the Polish industry’s formalization in the 1990s, Vanderhoef suggests what constitutes local specificity changes over time and fluctuates between specific expressions of localism and a larger shared transnational imaginary of indie games.

Keywords

  • Video games
  • Indie games
  • National media
  • Transnational media
  • Cultural policy
  • Creative policy
  • Media industries

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Vanderhoef, J. (2021). Indie Games of No Nation: The Transnational Indie Imaginary and the Occlusion of National Markers. In: Swalwell, M. (eds) Game History and the Local. Palgrave Games in Context. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-66422-0_9

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