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Integrating Design Thinking, Digital Technologies and the Arts to Explore Peace, War and Social Justice Concepts with Young Children

Abstract

Abstract concepts such as peace, war, border disputes, nationalism, heroism and others are difficult for young children to comprehend, for educators to teach and for parents to explain. Innovative approaches like Science, Technology, Engineering, Arts and Mathematics or STEAM, which emphasise experimentation, problem-solving, creativity and critical thinking, provide contemporary tools for facilitating children’s explorations around abstract concepts. One such tool was adopted in this study, the implementation of the IDEO (Fierst, Diefenthaler, & Diefenthaler, 2011) design thinking model. Following the IDEO stages and with the help of eShadow, a digital storytelling platform which converts paper-based drawings into digital moving puppets, children’s understanding around war and peace was enhanced and their sense of belonging with an emphasis on positive values (e.g., peace and collaboration) over negative attitudes (e.g., war, conflict and dispute) was strengthened. Four public kindergartens (children aged four to six years) from the northern part of Greece participated in the project in a period when political tensions around borders were on the rise. This study will provide useful insights into how a design thinking model can be implemented with young children and how a new technology, in combination with the arts, can make abstract concepts more concrete to deepen children’s understanding of political and historical issues and to eliminate stereotypes.

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Acknowledgements

We would like to acknowledge the hard work and effort made by all the teachers, children and parents in order for this project to be completed. Without their contribution, this study would not have been possible. Our special thanks to the teachers of the kindergarten who were directly involved: Ioanna Karagiorgou, Despoina Kaladaridou, Alexia Panta, Euthemia Gioti, Aspasia Zeibeki and Vicky Alexiou.

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Correspondence to Maria Hatzigianni .

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Appendix

Appendix

Design thinking coding—Actions and example dialogue for all children. Available from: https://primarymakers.com

Model/stage

Early

Mid

Late

Cooper Hewitt (Hewitt, 2011)

Identify

Investigate

Frame/reframe

Generate

Develop

Evaluate

Re-evaluate

d.School (Hasso Plattner Institute of Design, 2017)

Empathise

Define

Ideate

 

Prototype

Test

 

Design Minds (State library of Queensland, 2017)

Inquire

Reflect

Ideate

Reflect

Implement

Reflect

 

IDEO (Fierst et al., 2011)

Discovery

Interpretation

Ideation

Experimentation

Evolution

  

IDESiGN (Burnette, 2005)

Intending

Defining

Exploring

Suggesting

Innovating

Goal-setting

Knowing

NoTosh (Mcintosh, 2018)

Immersion

Synthesis

Ideation

 

Prototyping

Feedback

 

Open Colleges (Briggs, 2013)

Define the problem

 

Consider multiple options

Refine selected direction

Execute the best plan of action

  

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Hatzigianni, M., Gregoriadis, A., Moumoutzis, N., Christoulakis, M., Alexiou, V. (2021). Integrating Design Thinking, Digital Technologies and the Arts to Explore Peace, War and Social Justice Concepts with Young Children. In: Cohrssen, C., Garvis, S. (eds) Embedding STEAM in Early Childhood Education and Care. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-65624-9_2

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  • DOI: https://doi.org/10.1007/978-3-030-65624-9_2

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  • Publisher Name: Palgrave Macmillan, Cham

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