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Information Technology Usage and Cognitive Engagement: Understanding Effects on Users’ Cognitive Processes

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Re-imagining Diffusion and Adoption of Information Technology and Systems: A Continuing Conversation (TDIT 2020)

Part of the book series: IFIP Advances in Information and Communication Technology ((IFIPAICT,volume 618))

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Abstract

Ubiquitous access to the Internet and digitalization has lead to people completing many of their activities online using a smartphone or other handheld devices such as a tablet. Regular usage of information technology could potentially affect their cognitive processes. In this research, we investigate how different types of online activities influence people’s cognitive engagement. Further, we also examine the role of various key mediators such as personal innovativeness, playfulness, and self-efficacy in explaining the effect of information technology use on cognition. Data was collected from 351 Indian users, and the structural equation modeling technique was employed to test and analyze the research model. The results show that online activities associated with content delivery positively affect cognitive engagement, while online activities associated with entertainment negatively affect cognitive engagement. Familiarity with information technology has a positive effect on cognitive engagement. We also find that personal innovativeness, playfulness, and self-efficacy mediate the effect of information technology usage on cognition. The results of the study have both theoretical and practical implications.

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Correspondence to Gaurav Dixit .

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APPENDIX

APPENDIX

Scales and Items

IT Use Variables

ITCO: Extent to which I used mobile or other handheld devices for online content delivery activities

ITTR: Extent to which I used mobile or other handheld devices for performing transactions online

ITLO: Extent to which I used mobile or other handheld devices for online location-based services

ITEN: Extent to which I used mobile or other handheld devices for online entertainment

(1 – Never, 2 – Rarely, in less than 10% of the chances when I could have, 3 – Occasionally, in about 30% of the chances when I could have, 4 – Sometimes, in about 50% of the chances when I could have, 5 – Frequently, in about 70% of the chances when I could have, 6 – Usually, in about 90% of the chances I could have, 7 – Every time)

ITFAM: Extent to which I am familiar with the use of mobile or other handheld devices

(1 – Not at all familiar, 2 – Slightly familiar, 3 – Somewhat familiar, 4 – familiar, 5 – Moderately familiar, 6 – Very familiar, 7 – Extremely familiar).

Cognitive Engagement

CEAF1: Online activity on mobile or other handheld devices keeps me totally absorbed.

CEAF2: Online activity on mobile or other handheld devices holds my attention.

CEC1: Online activity on mobile or other handheld devices excites my curiosity.

CEC2: Online activity on mobile or other handheld devices arouses my imagination.

CEII1: Online activity on mobile or other handheld devices is fun.

CEII2: Online activity on mobile or other handheld devices is intrinsically interesting.

(1 – Strongly disagree, 2 – Disagree, 3 – Somewhat disagree, 4 – Neither agree nor disagree, 5 – Somewhat agree, 6 – Agree, or 7 – Strongly agree).

Self-Efficacy

For each of the conditions, please indicate whether you think you would be able to complete the online activity on a mobile or other handheld device. Circle either “Yes” or “No.”

Then, for each condition that you answered “Yes,” please rate your confidence about your first judgment, by writing in a number from 1 to 10 (1 – Not at all confident, 2 –, 3 –, 4 –, 5 –, 6 –, 7 –, 8 –, 9 –, or 10 – Totally confident).

S.No.

I could complete the online activity on a mobile or other handheld device…

Yes/No

Confidence (1–10)

SE1

..if there was no one around to tell me what to do as I go

Yes No

 

SE2

..if I had never used a mobile or other handheld device like it before

Yes No

 

SE3

..if I had only the software manuals for reference

Yes No

 

SE4

..if I had seen someone else using it before trying it myself

Yes No

 

SE5

..if I could call someone for help if I got stuck

Yes No

 

SE6

..if someone else had helped me get started

Yes No

 

SE7

..if I had a lot of time to complete the online activity on mobile or other handheld device

Yes No

 

SE8

..if I had just the built-in help facility for assistance

Yes No

 

SE9

..if someone showed me how to do it first

Yes No

 

SE10

…if I had used similar devices like this one before to perform the online activity

Yes No

 

Playfulness

CPS1. When using mobile or other handheld devices for online activity, I am Spontaneous.

CPS2. When using mobile or other handheld devices for online activity, I am Imaginative.

CPS3. When using mobile or other handheld devices for online activity, I am Flexible.

CPS4. When using mobile or other handheld devices for online activity, I am Creative.

CPS5. When using mobile or other handheld devices for online activity, I am Playful.

CPS6. When using mobile or other handheld devices for online activity, I am Original.

CPS7. When using mobile or other handheld devices for online activity, I am Inventive.

(1 – Strongly disagree, 2 – Disagree, 3 – Somewhat disagree, 4 – Neither agree or disagree, 5 – Somewhat agree, 6 – Agree, or 7 – Strongly agree).

Personal Innovativeness

PIIT1. If I heard about new information technology, I would look for ways to experiment with it.

PIIT2. In general, I am hesitant to try out new information technologies.

PIIT3. Among my peers, I am usually the first to try out new information technologies.

PIIT4. I like to experiment with new information technologies.

(1 – Strongly disagree, 2 – Disagree, 3 – Somewhat disagree, 4 – Neither agree nor disagree, 5 – Somewhat agree, 6 – Agree, or 7 – Strongly agree).

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Agarwal, H., Dixit, G. (2020). Information Technology Usage and Cognitive Engagement: Understanding Effects on Users’ Cognitive Processes. In: Sharma, S.K., Dwivedi, Y.K., Metri, B., Rana, N.P. (eds) Re-imagining Diffusion and Adoption of Information Technology and Systems: A Continuing Conversation. TDIT 2020. IFIP Advances in Information and Communication Technology, vol 618. Springer, Cham. https://doi.org/10.1007/978-3-030-64861-9_7

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  • DOI: https://doi.org/10.1007/978-3-030-64861-9_7

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-030-64861-9

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