Abstract
Having a good Human-Computer Interaction (HCI) design is challenging. Previous works have contributed significantly to fostering HCI, including design principle with report study from the instructor view. The questions of how and to what extent students perceive the design principles are still left open. To answer this question, this paper conducts a study of HCI adoption in the classroom. The studio-based learning method is adapted to teach 83 graduate and undergraduate students in 16 weeks long with four activities. A standalone presentation tool for instant online peer feedback during the presentation session is developed to help students justify and critique other’s work. Our tool provides a sandbox, which supports multiple application types, including Web-applications, Object Detection, Web-based Virtual Reality (VR), and Augmented Reality (AR). After presenting one assignment and two projects, our results shows that students acquired a better understanding of the Golden Rules principle over time, which is demonstrated by the development of visual interface design. The Wordcloud reveals the primary focus was on the user interface and sheds light on students’ interest in user experience. The inter-rater score indicates the agreement among students that they have the same level of understanding of the principles. The results show a high level of guideline compliance with HCI principles, in which we witness variations in visual cognitive styles. Regardless of diversity in visual preference, the students present high consistency and a similar perspective on adopting HCI design principles. The results also elicit suggestions into the development of the HCI curriculum in the future.
Keywords
- Human-Computer Interaction
- Instant online peer feedback
- Interface design
- Learners’ perspective
- User study design
- Inter-rater measurement
This is a preview of subscription content, access via your institution.
Buying options




References
Aalberg, T., Lorås, M.: Active learning and student peer assessment in a web development course. In: Norsk IKT-konferanse for forskning og utdanning (2018)
Albano, A.: Introduction to educational and psychological measurement using R (2017)
Carter, A.S., Hundhausen, C.D.: A review of studio-based learning in computer science. J. Comput. Sci. Coll. 27(1), 105–111 (2011)
Churchill, E.F., Bowser, A., Preece, J.: Teaching and learning human-computer interaction: past, present, and future. Interactions 20(2), 44–53 (2013)
Cicchetti, D.V.: Guidelines, criteria, and rules of thumb for evaluating normed and standardized assessment instruments in psychology. Psychol. Assess. 6(4), 284 (1994)
Dang, T., Nguyen, H.N., Pham, V.: WordStream: interactive visualization for topic evolution. In: Johansson, J., Sadlo, F., Marai, G.E. (eds.) EuroVis 2019 - Short Papers. The Eurographics Association (2019). https://doi.org/10.2312/evs.20191178
Dang, T., Pham, V., Nguyen, H.N., Nguyen, N.V.: AgasedViz: visualizing groundwater availability of Ogallala Aquifer, USA. Environ. Earth Sci. 79(5), 1–12 (2020)
Figl, K., Bauer, C., Kriglstein, S.: Students’ view on instant online feedback for presentations. In: Proceedings of the AMCIS 2009, p. 775 (2009)
Gehringer, E.F.: Electronic peer review and peer grading in computer-science courses. ACM SIGCSE Bull. 33(1), 139–143 (2001)
Greenberg, S.: Teaching human computer interaction to programmers. Interactions 3(4), 62–76 (1996)
Hatziapostolou, T., Paraskakis, I.: Enhancing the impact of formative feedback on student learning through an online feedback system. Electron. J. E-learn. 8(2), 111–122 (2010)
Hewett, T.T., et al.: ACM SIGCHI Curricula for Human-Computer Interaction. ACM, New York (1992)
Interaction Design Foundation: What is Human-Computer Interaction (HCI)? (2019). https://www.interaction-design.org/literature/topics/human-computer-interaction. Accessed 1 July 2020
Kulkarni, C.E., Bernstein, M.S., Klemmer, S.R.: PeerStudio: rapid peer feedback emphasizes revision and improves performance. In: Proceedings of the Second (2015) ACM Conference on Learning@ Scale, pp. 75–84 (2015)
Le, D.D., Pham, V., Nguyen, H.N., Dang, T.: Visualization and explainable machine learning for efficient manufacturing and system operations. Smart Sustain. Manuf. Syst. 3(2), 127–147 (2019)
Ma, X., Yu, L., Forlizzi, J.L., Dow, S.P.: Exiting the design studio: leveraging online participants for early-stage design feedback. In: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, pp. 676–685 (2015)
Magrabi, F., Coiera, E.W., Westbrook, J.I., Gosling, A.S., Vickland, V.: General practitioners’ use of online evidence during consultations. Int. J. Med. Inf. 74(1), 1–12 (2005)
McGraw, K.O., Wong, S.P.: Forming inferences about some intraclass correlation coefficients. Psychol. Methods 1(1), 30 (1996)
Nguyen, H.N., Dang, T.: EQSA: Earthquake situational analytics from social media. In: Proceedings of the IEEE Conference on Visual Analytics Science and Technology (VAST 2019), pp. 142–143 (2019). https://doi.org/10.1109/VAST47406.2019.8986947
Nichols, T.R., Wisner, P.M., Cripe, G., Gulabchand, L.: Putting the kappa statistic to use. Qual. Assur. J. 13(3–4), 57–61 (2010)
Shannon, A., Hammer, J., Thurston, H., Diehl, N., Dow, S.: PeerPresents: A wab-based system for in-class peer feedback during student presentations. In: Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS 2016, pp. 447–458. Association for Computing Machinery, New York (2016). https://doi.org/10.1145/2901790.2901816
Shneiderman, B., Plaisant, C., Cohen, M., Jacobs, S., Elmqvist, N., Diakopoulos, N.: Designing the User Interface: Strategies for Effective Human-Computer Interaction. Pearson, London (2016)
Sims, R.: Interactivity: a forgotten art? Comput. Hum. Behav. 13(2), 157–180 (1997)
Nguyen, V.T., Hite, R., Dang, T.: Web-based virtual reality development in classroom: from learner’s perspectives. In: Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018), pp. 11–18 (2018). https://doi.org/10.1109/AIVR.2018.00010
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Nguyen, H.N., Nguyen, V.T., Dang, T. (2020). Interface Design for HCI Classroom: From Learners’ Perspective. In: , et al. Advances in Visual Computing. ISVC 2020. Lecture Notes in Computer Science(), vol 12510. Springer, Cham. https://doi.org/10.1007/978-3-030-64559-5_43
Download citation
DOI: https://doi.org/10.1007/978-3-030-64559-5_43
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-64558-8
Online ISBN: 978-3-030-64559-5
eBook Packages: Computer ScienceComputer Science (R0)