Abstract
This chapter covers the original BioShock’s historical context and core ludological/narratological elements. It focuses on how choice and control are formed through the gameplay and story, asking whether or not players’s truly get a say in the game’s direction.
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Notes
- 1.
Frank Cifaldi, “Analysts: FPS ‘Most Attractive’ Genre for Publishers,” Gamasutra, 2006, https://www.gamasutra.com/view/news/99195/Analysts_FPS_Most_Attractive_Genre_for_Publishers.php.
- 2.
Matt Barton, Dungeons & Desktops: The History of Computer Role-Playing Games, (A K Peters, Ltd. 2008), 2–3.
- 3.
Martin Annander, “Boom, Headshot!,” Gamasutra (2017), https://gamasutra.com/blogs/MartinAnnander/20170425/296704/Boom_Headshot.php.
- 4.
Ibid.
- 5.
IG. Admin, “From the Vault-The BioShock Pitch,” Irrational Games Insider, May 20, 2010, http://irrationalgames.com/insider/from-the-vault-may/.
- 6.
Andrew Ryan, “A Man or a Parasite,” Audio Diaries, Hephaestus.
- 7.
“BioShock,” BioShock Wiki, http://BioShock.wikia.com/wiki/BioShock.
- 8.
Douglass C. Perry, “The Influence of Literature and Myth in Videogames,” IGN, May 18, 2006, http://www.ign.com/articles/2006/05/18/the-influence-of-literature-and-myth-in-videogames?page=3.
- 9.
Anne C. Heller, Ayn Rand and the World She Made (New York: Doubleday, 2009), 195.
- 10.
Heller, 92.
- 11.
Ibid.
- 12.
Andrew Ryan, “From the desk of Andrew Ryan,” Video, Bathysphere Station.
- 13.
IG. Admin, “From the Vault-The BioShock Pitch.”
- 14.
IG. Admin, “From the Vault-The BioShock Pitch.”
- 15.
Ibid.
- 16.
Ibid.
- 17.
Ibid.
- 18.
Brendan Vance, “Ghosts of BioShock,” Brendan Vance (blog), March 25, 2015, http://blog.brendanvance.com/2015/03/25/the-ghosts-of-bioshock/.
- 19.
Critical Path, “CRITICAL PATH-Robin Hunicke-Games Are about Choice,” YouTube, March 2, 2015, https://www.youtube.com/watch?v=dhZYQbEW0nM&list=WL&index=64.
- 20.
Brigid Tenenbaum, Dialogue, Medical Pavilion.
- 21.
On-screen Instructions, Medical Pavilion.
- 22.
Ajar, “BioShock Spoiler Thread,” The Escapist (forum), August 26, 2007, http://www.escapistmagazine.com/forums/read/9.48000-BioShock-Spoiler-Thread#318863.
- 23.
Bonnie A. Nardi, My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Ann Arbor, MI: University of Michigan Press, 2009), 137.
- 24.
Nardi, 139.
- 25.
Ajar, “BioShock Spoiler Thread.”
- 26.
Ibid.
- 27.
Ibid.
- 28.
Patricia Bayer, Art Deco Architecture: Design, Decoration and detail from the twenties and thirties (London: Thames and Hudson, 1992), 12.
- 29.
David Garrard Lowe, Art Deco New York (New York: Watson-Guptill Publications, 2004) 8.
- 30.
Heller, 113.
- 31.
Bayer, 7–8.
- 32.
IG. Admin, “From the Vault-The BioShock Pitch.”
- 33.
Heller, 46.
- 34.
Heller, 235.
- 35.
Irrational Games’ Official Channel, “Rapture: A Modern Day Atlantis?,” YouTube, October 4, 2013, https://www.youtube.com/watch?v=UsJDrsKNYxI.
- 36.
Vossen, “Level design for melee combat systems.”
- 37.
Ibid.
- 38.
Vossen, “Level design for melee combat systems.”
- 39.
Murray , 113.
- 40.
Jack, Narration, Apollo Air Flight DF-0301.
- 41.
Andrew Ryan, “A Man Chooses and a Slave Obeys,” Dialogue, Rapture Central Control.
- 42.
Rich Stanton, “Through The Looking Glass,” Rock, Paper, Shotgun, March 26, 2014, http://www.rockpapershotgun.com/2014/11/26/bioshock-and-looking-glass/.
- 43.
LeBlanc, 457.
- 44.
Wesley Yin-Poole, “Levine: BioShock Infinite ending ‘like nothing you’ve experienced in a video game before’,” Eurogamer, December 18, 2012, http://www.eurogamer.net/articles/2012-12-18-levine-bioshock-infinite-ending-like-nothing-youve-experienced-in-a-video-game-before.
- 45.
LeBlanc, 457.
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Reblin-Renshaw, L. (2020). BioShock: Welcome to Rapture. In: Ludonarrative Synchronicity in the 'BioShock' Trilogy. Palgrave Pivot, Cham. https://doi.org/10.1007/978-3-030-63868-9_2
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