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BioShock: Welcome to Rapture

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Ludonarrative Synchronicity in the 'BioShock' Trilogy
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Abstract

This chapter covers the original BioShock’s historical context and core ludological/narratological elements. It focuses on how choice and control are formed through the gameplay and story, asking whether or not players’s truly get a say in the game’s direction.

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Notes

  1. 1.

    Frank Cifaldi, “Analysts: FPS ‘Most Attractive’ Genre for Publishers,” Gamasutra, 2006, https://www.gamasutra.com/view/news/99195/Analysts_FPS_Most_Attractive_Genre_for_Publishers.php.

  2. 2.

    Matt Barton, Dungeons & Desktops: The History of Computer Role-Playing Games, (A K Peters, Ltd. 2008), 2–3.

  3. 3.

    Martin Annander, “Boom, Headshot!,” Gamasutra (2017), https://gamasutra.com/blogs/MartinAnnander/20170425/296704/Boom_Headshot.php.

  4. 4.

    Ibid.

  5. 5.

    IG. Admin, “From the Vault-The BioShock Pitch,” Irrational Games Insider, May 20, 2010, http://irrationalgames.com/insider/from-the-vault-may/.

  6. 6.

    Andrew Ryan, “A Man or a Parasite,” Audio Diaries, Hephaestus.

  7. 7.

    “BioShock,” BioShock Wiki, http://BioShock.wikia.com/wiki/BioShock.

  8. 8.

    Douglass C. Perry, “The Influence of Literature and Myth in Videogames,” IGN, May 18, 2006, http://www.ign.com/articles/2006/05/18/the-influence-of-literature-and-myth-in-videogames?page=3.

  9. 9.

    Anne C. Heller, Ayn Rand and the World She Made (New York: Doubleday, 2009), 195.

  10. 10.

    Heller, 92.

  11. 11.

    Ibid.

  12. 12.

    Andrew Ryan, “From the desk of Andrew Ryan,” Video, Bathysphere Station.

  13. 13.

    IG. Admin, “From the Vault-The BioShock Pitch.”

  14. 14.

    IG. Admin, “From the Vault-The BioShock Pitch.”

  15. 15.

    Ibid.

  16. 16.

    Ibid.

  17. 17.

    Ibid.

  18. 18.

    Brendan Vance, “Ghosts of BioShock,” Brendan Vance (blog), March 25, 2015, http://blog.brendanvance.com/2015/03/25/the-ghosts-of-bioshock/.

  19. 19.

    Critical Path, “CRITICAL PATH-Robin Hunicke-Games Are about Choice,” YouTube, March 2, 2015, https://www.youtube.com/watch?v=dhZYQbEW0nM&list=WL&index=64.

  20. 20.

    Brigid Tenenbaum, Dialogue, Medical Pavilion.

  21. 21.

    On-screen Instructions, Medical Pavilion.

  22. 22.

    Ajar, “BioShock Spoiler Thread,” The Escapist (forum), August 26, 2007, http://www.escapistmagazine.com/forums/read/9.48000-BioShock-Spoiler-Thread#318863.

  23. 23.

    Bonnie A. Nardi, My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Ann Arbor, MI: University of Michigan Press, 2009), 137.

  24. 24.

    Nardi, 139.

  25. 25.

    Ajar, “BioShock Spoiler Thread.”

  26. 26.

    Ibid.

  27. 27.

    Ibid.

  28. 28.

    Patricia Bayer, Art Deco Architecture: Design, Decoration and detail from the twenties and thirties (London: Thames and Hudson, 1992), 12.

  29. 29.

    David Garrard Lowe, Art Deco New York (New York: Watson-Guptill Publications, 2004) 8.

  30. 30.

    Heller, 113.

  31. 31.

    Bayer, 7–8.

  32. 32.

    IG. Admin, “From the Vault-The BioShock Pitch.”

  33. 33.

    Heller, 46.

  34. 34.

    Heller, 235.

  35. 35.

    Irrational Games’ Official Channel, “Rapture: A Modern Day Atlantis?,” YouTube, October 4, 2013, https://www.youtube.com/watch?v=UsJDrsKNYxI.

  36. 36.

    Vossen, “Level design for melee combat systems.”

  37. 37.

    Ibid.

  38. 38.

    Vossen, “Level design for melee combat systems.”

  39. 39.

    Murray , 113.

  40. 40.

    Jack, Narration, Apollo Air Flight DF-0301.

  41. 41.

    Andrew Ryan, “A Man Chooses and a Slave Obeys,” Dialogue, Rapture Central Control.

  42. 42.

    Rich Stanton, “Through The Looking Glass,” Rock, Paper, Shotgun, March 26, 2014, http://www.rockpapershotgun.com/2014/11/26/bioshock-and-looking-glass/.

  43. 43.

    LeBlanc, 457.

  44. 44.

    Wesley Yin-Poole, “Levine: BioShock Infinite ending ‘like nothing you’ve experienced in a video game before’,” Eurogamer, December 18, 2012, http://www.eurogamer.net/articles/2012-12-18-levine-bioshock-infinite-ending-like-nothing-youve-experienced-in-a-video-game-before.

  45. 45.

    LeBlanc, 457.

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Correspondence to Lyz Reblin-Renshaw .

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Reblin-Renshaw, L. (2020). BioShock: Welcome to Rapture. In: Ludonarrative Synchronicity in the 'BioShock' Trilogy. Palgrave Pivot, Cham. https://doi.org/10.1007/978-3-030-63868-9_2

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