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A Scalable Architecture for One-Stop Evaluation of Serious Games

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Games and Learning Alliance (GALA 2020)

Abstract

Evaluating a serious game is a time-consuming task. However, good evaluations are necessary to improve the effectiveness of serious games, and to prove this effectiveness to stakeholders. Computer support of evaluations requires addressing several problems, including security, privacy protection, data collection from both questionnaires and in-game activities, data analysis, and management of the experimental workflow. We describe improvements to the Simva architecture to add scalability and a bridge to exploratory data science to our one-stop serious games evaluation platform. Simva supports evaluations ranging from small-scale pilots to full-fledged validations with complex experimental designs. The improvements described in this paper greatly increase ease of deployment, interoperation with existing authentication infrastructure, and scalability of Simva, and can be readily applied to tools with similar goals.

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Acknowledgements

This work has been partially funded by Regional Government of Madrid (eMadrid P2018/TCS4307), by the Ministry of Education (TIN2017-89238-R), by the European Commission (Erasmus+IMPRESS 2017-1-NL01-KA203-035259) and by the Telefonica-Complutense Chair on Digital Education and Serious Games.

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Correspondence to Iván J. Pérez-Colado .

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Pérez-Colado, I.J., Pérez-Colado, V.M., Martínez-Ortiz, I., Freire, M., Fernández-Manjón, B. (2020). A Scalable Architecture for One-Stop Evaluation of Serious Games. In: Marfisi-Schottman, I., Bellotti, F., Hamon, L., Klemke, R. (eds) Games and Learning Alliance. GALA 2020. Lecture Notes in Computer Science(), vol 12517. Springer, Cham. https://doi.org/10.1007/978-3-030-63464-3_7

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  • DOI: https://doi.org/10.1007/978-3-030-63464-3_7

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