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User-Centred Design Method for Digital Catalogue Interfaces

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12517))

Abstract

Digital catalogues must be intuitive and easy to use. However, designing their interfaces is a complex task because there is so much available information and such little space. The choice of search filters, their format, their position, including the way to represent the results, are not trivial decisions. This paper presents the User-Driven Interface Design (UDID) method that offers five steps with specific material to help end users produce mock-up interfaces for digital catalogues. This method recommends letting participants compose their interfaces according to their needs. In this article, we present how the UDID method offered several befits for designing the interface of a Learning Game catalogue. 17 participants followed this method to produce five mock-up interfaces that we then analysed and compared to create the final interface.

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Notes

  1. 1.

    https://bbf.enssib.fr/consulter/bbf-2011-02-0071-001.

  2. 2.

    http://serious.gameclassification.com/.

  3. 3.

    https://www.mobygames.com/.

  4. 4.

    https://www.serious-game.fr/.

  5. 5.

    https://education.mit.edu/.

  6. 6.

    https://www.learninggamesforkids.com/.

  7. 7.

    https://nantilus.univ-nantes.fr/vufind/.

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Correspondence to Maho Wielfrid Morie .

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Morie, M.W., Marfisi-Schottman, I., Goore, B.T. (2020). User-Centred Design Method for Digital Catalogue Interfaces. In: Marfisi-Schottman, I., Bellotti, F., Hamon, L., Klemke, R. (eds) Games and Learning Alliance. GALA 2020. Lecture Notes in Computer Science(), vol 12517. Springer, Cham. https://doi.org/10.1007/978-3-030-63464-3_4

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  • DOI: https://doi.org/10.1007/978-3-030-63464-3_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-63463-6

  • Online ISBN: 978-3-030-63464-3

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