Abstract
We started to develop an Android application which implements tasks in Augmented Reality, analogous to the classic Mental Cutting Test. Our goal is to offer practicing exercises to our users with the support of gamified elements and AR technology. Thus, users can switch their 2D scenarios into the AR, rotate and scale them to determine the current answer of the scenario. As a motivation we also implemented the most important and popular elements of gamification principles. Thus, students complete their missions, claim rewards, get experimental points and achieve levels. Our application offers different surfaces and tools to users with different roles; thus, it is capable to measure the efficiency of gamification and AR with the use of four user groups such as users who can only access the 2D scenarios, users who can access the AR technology or the gamified elements and users who can access both of them. Besides, we also developed a repository which contains the 3D models (GLB files) and 2D images (SVG files) of the scenarios and various exercises can be composed or generated via its interface. As the result of our development, a prototype of application is ready to use and collect data about the activities of the users in June 2020.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
CEEB Special Aptitude Test in Spatial Relations (MCT): Developed by the College Entrance Examination Board, USA (1939)
Gorska, R., Sorby, S.A.: Testing instruments for the assessment of 3D spatial skills. In: ASEE Annual Conference, Pittsburgh (2008). https://peer.asee.org/4411
Sorby, S.A., Gorska, R.: The effect of various courses and teaching methods on the improvement of spatial ability. In: Proceedings 8th ICECGDG, Austin, Texas, 31 July–3 August 1998, pp. 252–256 (1998)
Nemeth, B., Hoffmann, M.: Gender differences in spatial visualization among engineering students. Ann. Math. Inf. 33, 169–174 (2006)
Suzuki, K.: Evaluation of students’ spatial abilities by a mental cutting test – review on the surveys in the past decade. In: Proceedings of the 11th International Conference on Geometry and Graphics, Guangzhou, China, 1–5 August 2004, pp. 15–21 (2004)
Sorby, S.A., Leopold, C., Górska, R.A.: Cross-cultural comparisons of gender differences in the spatial skills of engineering students. J. Women Minor. Sci. Eng. 5(3), 279–281 (1999)
Tsutsumi, E., Schröcker, H.P., Stachel, H., Weiss, G.: Evaluation of students’ spatial abilities in Austria and Germany. J. Geomet. Graph. 9(1), 107–117 (2005)
Sorby, S.A., Drummer, T., Hungwe, K., Charlesworth, P.: Developing 3-D spatial visualization skills for non-engineering students. In: Proceedings of the 2005 American Society for Engineering Education Annual Conference & Exposition 2005. American Society for Engineering Education (2005)
Sipus, Z.M., Cizmesija, A.: Spatial ability of students of mathematics education in Croatia evaluated by the mental cutting test. Ann. Math. Inf. 40, 203–216 (2012)
Tsutsumi, E., Ishikawa, W., Sakuta, H., Suzuki, K.: Analysis of causes of errors in the mental cutting test – effects of view rotation. J. Geomet. Graph. 12(1), 109–120 (2008)
Ali, D.F., Omar, M., Mokhtar, M., Nasir, A.N.M.: Application of virtual learning environment in the teaching of engineering drawing to enhance students’ mental rotation skills. In: IICIST 2015 Proceedings, pp. 469–472 (2015)
Guzsvinecz, T., Orbán-Mihálykó, É., Perge, E., Sik-Lányi, C.: Analyzing the spatial skills of university students with a virtual reality application using a desktop display and the gear VR. Acta Polytech. Hungarica 17(2), 35–56 (2020)
Zambetta, F., Raffe, W., Tamassia, M., Mueller, F., Li, X., Quinten, N., Patibanda, R., Dang, D., Satterley, J.: Reducing perceived waiting time in theme park queues via an augmented reality game. ACM Trans. Comput.-Hum. Interact. 27(1), 1–30 (2020)
Rashid, Z., Melia-Segui, J., Pous, R., Peig, E.: Using augmented reality and internet of things to improve accessibility of people with motor disabilities in the context of smart cities. Future Gener. Comput. Syst. 76, 248–261 (2017)
Lin, C.-Y., Chai, H.-C., Wang, J., Chen, C.-J., Liu, Y.-H., Chen, C.-W., Huang, Y.-M.: Augmented reality in educational activities for children with disabilities. Displays 42, 51–54 (2016)
Begic, M., Cirimotic, M., Farkas, I., Skoric, I., Car, Z., Rasa, I., Zilak, M.: Software prototype based on augmented reality for mastering vocabulary. In: Accepted for Publication at 43rd International Convention on Information, Commination and Electronic Technology, p. 6 (2020)
Kapp, K.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, pp. 9–12. Pfeiffer, San Francisco (2012)
ARCore overview. https://developers.google.com/ar/discover. Accessed 21 June 2020
Mobile & Tablet Android Version Market Share Worldwide. https://gs.statcounter.com/android-version-market-share/mobile-tablet/worldwide. Accessed 21 June 2020
Blender. https://www.blender.org/about/. Accessed 21 June 2020
FreeStyle SVG Exporter. https://docs.blender.org/manual/en/2.79/render/freestyle/export_svg.html. Accessed 21 June 2020
Acknowledgement
This work was supported by the construction EFOP-3.6.3-VEKOP-16-2017-00002. The project was supported by the European Union, co-financed by the European Social Fund. To provide our charts and diagrams we use the AnyChart Android Chart data visualization library with educational license.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Tóth, R., Zichar, M., Hoffmann, M. (2021). Improving and Measuring Spatial Skills with Augmented Reality and Gamification. In: Cheng, LY. (eds) ICGG 2020 - Proceedings of the 19th International Conference on Geometry and Graphics. ICGG 2021. Advances in Intelligent Systems and Computing, vol 1296. Springer, Cham. https://doi.org/10.1007/978-3-030-63403-2_68
Download citation
DOI: https://doi.org/10.1007/978-3-030-63403-2_68
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-63402-5
Online ISBN: 978-3-030-63403-2
eBook Packages: EngineeringEngineering (R0)