Abstract
Andrew Hinton, the author of Understanding Context: Environment, Language, and Information Architecture, is interviewed about embodiment—how language, physicality and the environment all affect design in a digital realm, the importance of taking time to work on ethical and research aspects of the field of information architecture, and how service design models can support information architecture activities.
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Notes
- 1.
Quake was a first person shooter video game developed by id Software in 1996. It was one of the games, together with its precedecessor, Doom, that popularized online gameplay via multiplayer deathmatches in which players would try to gain as many kills as they could.
- 2.
The Asilomar Conference Grounds is a conference complex originally designed by architect Julia Morgan in Pacific Grove, California. In March 2002, Christina Wodtke and Lou Rosenfeld invited a group “large enough to represent diverse opinions yet small enough to stay focused” to a two-day retreat that resulted in the creation of the Asilomar Institute for Information Architecture, later to become the Information Architecture Institute. https://iainstitute.org/sites/default/files/annual-reports/iai_annual_report_2003.pdf.
- 3.
Hinton, A. (2003). 25 Theses of Information Architecture. https://andrewhinton.com/2003/06/02/information-architecture-manifesto-25-theses/.
- 4.
Rosenfeld and Morville’s Information Architecture for the World Wide Web.
- 5.
Wilson A. D., & Golonka, S. See for example Embodied cognition is not what you think it is. https://www.frontiersin.org/articles/10.3389/fpsyg.2013.00058/full.
- 6.
Hinton, A. (2008). Linkosophy. Closing plenary. 9th ASIS&T Information Architecture Summit. https://andrewhinton.com/2008/04/15/linkosophy/.
- 7.
Resmini, A., & Rosati, L. (2007). Towards a cross-context information architecture. ASIS&T European Information Architecture Summit Barcelona. https://www.slideshare.net/resmini/towards-a-crosscontext-ia-1556629.
- 8.
Arango, J. (2011). Architectures. Journal of Information Architecture, 3(1). http://journalofia.org/volume3/issue1/04-arango/; Hinton, A. (2011). More than a metaphor: A few thoughts on IA and architecture. https://andrewhinton.com/2011/04/07/more-than-a-metaphor-a-few-thoughts-on-ia-architecture/; Resmini, A. (2011). More than a metaphor (I). https://www.slideshare.net/resmini/more-than-a-metaphor-i.
- 9.
The gist of that little story is how lucky we are that Superman, while being an alien, is literally shaped as we are. Same size, same morphology, same physiology. A superpowered human being, but still a human being who can understand human frailty and empathize.
- 10.
See Greenfield, A. (2006). To IA or not IA, in Part I of this same book.
- 11.
Resmini, A., & Lacerda, F. (2016). The architecture of cross-channel ecosystems. Proceedings of the 8th International ACM Conference on Management of Emergent Digital EcoSystems (MEDES’16). See also Lindenfalk, B., & Resmini, A. (2016). The Myth that is service. Proceedings of ServDes16.
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Resmini, A. (2021). Acts of Architecture: In Conversation with Andrew Hinton. In: Resmini, A., Rice, S.A., Irizarry, B. (eds) Advances in Information Architecture. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-63205-2_23
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