Skip to main content

Magic and Immersion in VR

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12497))

Included in the following conference series:

  • 2341 Accesses

Abstract

The rise of the notion of “immersion”, thanks to interactive VR productions, provokes creators and experiencers to think of new design frameworks. The concept of immersion is frequently mentioned together with the notion of illusion. In this paper I will outline a way to think of the sense of immersion in VR that is based on the science of magic. Based on this particular view of immersion as a magical experiment I will present an outline of a possible parallel between experiencing immersion in VR and in a magic trick.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Zhang, C., Perkis, A., Arndt, S.: Spatial immersion versus emotional immersion, which is more immersive? In: Ninth International Conference on Quality of Multimedia Experience (QoMEX), Erfurt, pp. 1–6 (2017). https://doi.org/10.1109/QoMEX.2017.7965655

  2. Nilsson, N.-Ch., Nordahl, R., Serafin, S.: Immersion revisited: a review of existing definitions of immersion and their relation to different theories of presence. Hum. Technol. 12(2), 108–134 (2016)

    Article  Google Scholar 

  3. Brown, E., Cairns, P.: A grounded investigation of game immersion. In: CHI 2004 Extended Abstracts on Human Factors in Computing Systems, pp. 1297–1300 (2004)

    Google Scholar 

  4. Slater, M.: A note on presence terminology. Presence-Connect 3(3). http://s3.amazonaws.com/publicationslist.org/data/melslater/ref-201/a%20note%20on%20presence%20terminology.pdf. Accessed 26 June 2020

  5. Skarbez, R., Brooks Jr, F.P., Whitton, M.C.: A survey of presence and related concepts. ACM Comput. Surv. 50(6) (2017). Article 96. https://doi.org/10.1145/3134301

  6. Jarvis, L.: Immersive Embodiment. Palgrave Macmillan, Basingstoke (2019)

    Book  Google Scholar 

  7. Bowman, D., McMahan, R.: Virtual reality: how much immersion is enough? Computer 40(7), 36–43 (2007). https://doi.org/10.1109/MC.2007.257

    Article  Google Scholar 

  8. Ermi, L., Mäyrä, F.: Fundamental components of the gameplay experience: analysing immersion. In: Worlds in Play: International Perspectives on Digital Games Research, pp. 15–27. Peter Lang Publishing, New York (2005)

    Google Scholar 

  9. Csíkszentmihályi, M.: Flow: The Psychology of Optimal Experience. Harper & Row, New York (1990)

    Google Scholar 

  10. Kilteni, K., Groten, R., Slater, M.: The sense of embodiment in virtual reality. Presence Teleoperators Virtual Environ. 21(4), 373–387 (2012)

    Article  Google Scholar 

  11. Blanke, O., Metzinger, T.: Full-body illusions and minimal phenomenal selfhood. Trends Cogn. Sci. 13(1), 7–13 (2009). https://doi.org/10.1016/j.tics.2008.10.003

    Article  Google Scholar 

  12. Tsakiris, M., Prabhu, G., Haggard, P.: Having a body versus moving your body: how agency structures body-ownership. Conscious. Cogn. 15(2), 423–432 (2006). https://doi.org/10.1016/j.concog.2005.09.004

    Article  Google Scholar 

  13. Hyman, R.: The psychology of deception. Ann. Rev. Psychol. 40, 133–154 (1989). https://doi.org/10.1146/annurev.ps.40.020189.001025

    Article  Google Scholar 

  14. Rensink, R., Kuhn, G.: The possibility of science of magic. Front. Psychol. 5, 1508 (2015). https://doi.org/10.3389/fpsyg.2015.01576

    Article  Google Scholar 

  15. Leddington, J.: The experience of magic. J. Aesthet. Art Crit. 74(3), 253–264 (2016)

    Article  Google Scholar 

  16. Smith, W., Dignum, F., Sonenberg, L.: The construction of impossibility: a logic-based analysis of conjuring tricks. Front. Psychol. 7 (2016). Article 748

    Google Scholar 

  17. Kuhn, G.: Experiencing the Impossible, 1st edn. MIT Press, Cambridge (2019)

    Book  Google Scholar 

  18. Tognazzini, B.: Principles, techniques, and ethics of stage magic and their application to human interface design. In: Proceedings of the INTERACT 1993 and CHI 1993 Conference on Human Factors in Computing Systems, pp. 355–362 (1993)

    Google Scholar 

  19. Kumari, S., Deterding, S., Kuhn, G.: Why game designers should study magic. Paper presented at Foundations of Digital Games – FDG, Malmö, Sweden (2018)

    Google Scholar 

  20. Dixon, S.: Digital Performance, 1st edn. MIT Press, Cambridge (2007)

    Book  Google Scholar 

  21. Bakk, Á.K.: Sending shivers down the spine: VR productions as seamed media. Acta Univ. Sapientiae Film Media Stud. 17, 143–156 (2019)

    Article  Google Scholar 

  22. Lamont, P.: A particular kind of wonder: the experience of magic past and present. Rev. Gen. Psychol. Am. Psychol. Assoc. 21(1), 1–8 (2017)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ágnes Karolina Bakk .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bakk, Á.K. (2020). Magic and Immersion in VR. In: Bosser, AG., Millard, D.E., Hargood, C. (eds) Interactive Storytelling. ICIDS 2020. Lecture Notes in Computer Science(), vol 12497. Springer, Cham. https://doi.org/10.1007/978-3-030-62516-0_29

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-62516-0_29

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-62515-3

  • Online ISBN: 978-3-030-62516-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics