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3D Geology Scene Exploring Base on Hand-Track Somatic Interaction

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Advances in Computer Graphics (CGI 2020)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12221))

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Abstract

Terrain analysis is the basis of geological research. However, due to factors such as distance and range, it is often difficult to study the terrain environment in the field. Therefore, researchers can observe and study the terrain by making a three-dimensional terrain model. The 3D terrain model can reduce the terrain range, eliminate the limitation on distance, and control the scene through program interface, to achieve human-computer interaction to meet different research needs. The usual human-computer interaction methods are implemented through traditional peripherals such as the mouse and keyboard. With the rapid development of computer network technology and the continuous improvement of intelligent software and hardware, people have greater requirements for interactive manipulation and immersion. This article proposes a method for displaying terrain models based on real-sensing technology by using Intel’s RealSense camera to control the scene of the desert model through gestures. The user can observe the model from two different perspectives, and use different gestures to zoom in, zoom out, move, and rotate the scene, as well as choose some options. The traditional method of controlling by mouse is also applicable. The entire project is designed as a game, with a realistic and complete model, an exquisite interface, and strong interactivity.

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Acknowledgement

This work was supported in part by the National Key Research and Development Program of China under Grant 2018YFF0300903, in part by the National Natural Science Foundation of China under Grant 61872241 and Grant 61572316, and in part by the Science and Technology Commission of Shanghai Municipality under Grant 15490503200, Grant 18410750700, Grant 17411952600, and Grant 16DZ0501100.

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Correspondence to Bin Sheng or Lijuan Mao .

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Zhang, W., Zhu, F., Lu, P., Li, P., Sheng, B., Mao, L. (2020). 3D Geology Scene Exploring Base on Hand-Track Somatic Interaction. In: Magnenat-Thalmann, N., et al. Advances in Computer Graphics. CGI 2020. Lecture Notes in Computer Science(), vol 12221. Springer, Cham. https://doi.org/10.1007/978-3-030-61864-3_30

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  • DOI: https://doi.org/10.1007/978-3-030-61864-3_30

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-61863-6

  • Online ISBN: 978-3-030-61864-3

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