Abstract
We review Affect Control Theory (ACT) as a promising basis for equipping computational agents in social simulations with a sense of sociality. ACT is a computational theory that integrates sociological insights about the symbolic construction of the social order with psychological knowledge about cognitive-affective mechanisms. After explaining the theoretical foundations of ACT and applications of the theory at the dyadic and group level, we describe a case study applying the theory from an ongoing research project examining self-organized online collaboration in software development.
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Notes
- 1.
The object-person agent traces end at 90% in the address-the-group rate experiments because at a 100% address-the-group rate all actions are directed at the group rather than to the agents.
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Acknowledgements
This work was supported by Natural Sciences and Engineering Research Council of Canada (NSERC), Social Sciences and Humanities Research Council of Canada (SSHRC), Deutsche Forschungsgemeinschaft (DFG; Grant No. SCHR1282/3-1) and the National Science Foundation (NSF; United States, Grant No. 1723608).
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Morgan, J.H. et al. (2021). Modeling the Culture of Online Collaborative Groups with Affect Control Theory. In: Ahrweiler, P., Neumann, M. (eds) Advances in Social Simulation. ESSA 2019. Springer Proceedings in Complexity. Springer, Cham. https://doi.org/10.1007/978-3-030-61503-1_14
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