Abstract
This study investigates how therapists are able to adopt a virtual reality toolset for rehabilitation of patients with acquired brain injury. This was investigated by conducting a case study where the therapists and their interactions with the system as well as with the patients were in focus. A tracked tablet gives the therapist a virtual camera and control over the virtual environment. Video recordings, participant observers and field notes were the main sources for data used in an interaction analysis. Results reveal emergent behaviour and resourcefulness by the therapists in utilizing the virtual tools in combination with their conventional approaches to rehabilitation.
Keywords
- Acquired brain injury
- Rehabilitation
- Virtual reality
- Emergent behaviour
This is a preview of subscription content, access via your institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Kuhlen, T., Dohle, C.: Virtual reality for physically disabled people. Comput. Biol. Med. 25, 205–211 (1995). https://doi.org/10.1016/0010-4825(94)00039-S
Pietrzak, E., Pullman, S., McGuire, A.: Using virtual reality and videogames for traumatic brain injury rehabilitation: a structured literature review. Games Health J. 3, 202–214 (2014). https://doi.org/10.1089/g4h.2014.0013
Laver, K.E., Lange, B., George, S., Deutsch, J.E., Saposnik, G., Crotty, M.: Virtual reality for stroke rehabilitation. Cochrane Database Syst. Rev. (2017). https://doi.org/10.1002/14651858.CD008349.pub4
Diaconu, A., et al.: An interactive multisensory virtual environment for developmentally disabled. In: Brooks, A.L., Brooks, E., Sylla, C. (eds.) ArtsIT/DLI - 2018. LNICST, vol. 265, pp. 406–417. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-06134-0_44
Arnoldson, H.P., Vreme, F., Sæderup, H.: Requirements for designing virtual reality experiences for the disabled (2019)
Feigin, V.L., Barker-Collo, S., Krishnamurthi, R., Theadom, A., Starkey, N.: Epidemiology of ischaemic stroke and traumatic brain injury. Best Pract. Res. Clin. Anaesthesiol. 24, 485–494 (2010). https://doi.org/10.1016/j.bpa.2010.10.006
World Health Organization: Neurological disorders: public health challenges. World Health Organization, Geneva (2006)
Menon, D.K., Schwab, K., Wright, D.W., Maas, A.I.: Position statement: definition of traumatic brain injury. Arch. Phys. Med. Rehabil. 91, 1637–1640 (2010). https://doi.org/10.1016/j.apmr.2010.05.017
Wade, D.T., de Jong, B.A.: Recent advances in rehabilitation. BMJ 320, 1385–1388 (2000). https://doi.org/10.1136/bmj.320.7246.1385
Turner-Stokes, L., Pick, A., Nair, A., Disler, P.B., Wade, D.T.: Multi-disciplinary rehabilitation for acquired brain injury in adults of working age. Cochrane Database Syst. Rev. (2015). https://doi.org/10.1002/14651858.CD004170.pub3
Wiederhold, B.K., Riva, G.: Virtual reality therapy: emerging topics and future challenges. Cyberpsychol. Behav. Soc. Netw. 22, 3–6 (2019). https://doi.org/10.1089/cyber.2018.29136.bkw
Mosso Vázquez, J.L., Mosso Lara, D., Mosso Lara, J.L., Miller, I., Wiederhold, M.D., Wiederhold, B.K.: Pain distraction during ambulatory surgery: virtual reality and mobile devices. Cyberpsychol. Behav. Soc. Netw. 22, 15–21 (2019). https://doi.org/10.1089/cyber.2017.0714
Li, X., et al.: Intermittent exotropia treatment with dichoptic visual training using a unique virtual reality platform. Cyberpsychol. Behav. Soc. Netw. 22, 22–30 (2018). https://doi.org/10.1089/cyber.2018.0259
Riches, S., et al.: Using virtual reality to assess associations between paranoid ideation and components of social performance: a pilot validation study. Cyberpsychol. Behav. Soc. Netw. 22, 51–59 (2018). https://doi.org/10.1089/cyber.2017.0656
Ferrer-Garcia, M., et al.: A randomized trial of virtual reality-based cue exposure second-level therapy and cognitive behavior second-level therapy for bulimia nervosa and binge-eating disorder: outcome at six-month followup. Cyberpsychol. Behav. Soc. Netw. 22, 60–68 (2019). https://doi.org/10.1089/cyber.2017.0675
Hacmun, I., Regev, D., Salomon, R.: The principles of art therapy in virtual reality. Front. Psychol. 9, 2082 (2018). https://doi.org/10.3389/fpsyg.2018.02082
Henderson, A., Korner-Bitensky, N., Levin, M.: Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery. Top. Stroke Rehabil. 14, 52–61 (2007). https://doi.org/10.1310/tsr1402-52
Aida, J., Chau, B., Dunn, J.: Immersive virtual reality in traumatic brain injury rehabilitation: a literature review. NeuroRehabilitation 42, 441–448 (2018). https://doi.org/10.3233/NRE-172361
Anderson, F., Anett, M., Bischof, W.F.: Lean on Wii: physical rehabilitation with virtual reality Wii peripherals. Stud. Health Technol. Inform. 154, 229–234 (2010)
Gil-Gómez, J.-A., Lloréns, R., Alcañiz, M., Colomer, C.: Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. J. NeuroEng. Rehabil. 8, 30 (2011). https://doi.org/10.1186/1743-0003-8-30
Cuthbert, J.P., Staniszewski, K., Hays, K., Gerber, D., Natale, A., O’Dell, D.: Virtual reality-based therapy for the treatment of balance deficits in patients receiving inpatient rehabilitation for traumatic brain injury. Brain Inj. 28, 181–188 (2014). https://doi.org/10.3109/02699052.2013.860475
Holmes, D.E., Charles, D.K., Morrow, P.J., McClean, S., McDonough, S.M.: Usability and performance of leap motion and oculus rift for upper arm virtual reality stroke rehabilitation. In: Virtual Reality, vol. 11 (2016)
Christensen, D.J.R., Holte, M.B.: The impact of virtual reality training on patient-therapist interaction. In: Brooks, A.L., Brooks, E., Vidakis, N. (eds.) ArtsIT/DLI -2017. LNICSSITE, vol. 229, pp. 127–138. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-76908-0_13
Hancock, D.R., Algozzine, R.: Doing Case Study Research: A Practical Guide for Beginning Researchers. Teachers College Press, New York (2017)
Yin, R.K.: Case Study Research: Design and Methods. SAGE, Los Angeles (2014)
Baxter, P., Jack, S.: Qualitative case study methodology: study design and implementation for novice researchers. Qual. Rep. 13, 544–559 (2008)
Jordan, B., Henderson, A.: Interaction analysis: foundations and practice. J. Learn. Sci. 4, 39–103 (1995). https://doi.org/10.1207/s15327809jls0401_2
Acknowledgements
The authors would like to acknowledge Lunden Rehabilitation Centre for their collaboration throughout this study.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Sæderup, H., Vreme, F., Arnoldson, H.P., Diaconu, A., Holte, M.B. (2020). Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury. In: Stephanidis, C., Chen, J.Y.C., Fragomeni, G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science(), vol 12428. Springer, Cham. https://doi.org/10.1007/978-3-030-59990-4_16
Download citation
DOI: https://doi.org/10.1007/978-3-030-59990-4_16
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-59989-8
Online ISBN: 978-3-030-59990-4
eBook Packages: Computer ScienceComputer Science (R0)