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Underwater Search and Discovery: From Serious Games to Virtual Reality

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HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality (HCII 2020)

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Abstract

There are different ways of discovering underwater archaeological sites. This paper presents search techniques for discovering artefacts in the form of two different educational games. The first one is a classical serious game that assesses two maritime archaeological methods for search and discovering artefacts including circular and compass search. Evaluation results with 30 participants indicated that the circular search method is the most appropriate one. Based on these results, an immersive virtual reality search and discovery simulation was implemented. To educate the users about underwater site formation process digital storytelling videos were used when an artefact is discovered.

Supported by iMareCulture EU project.

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Acknowledgements

This research was part of the i-MareCulture project (Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE, Digital Heritage) that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 72715. This research was also partially supported by the project that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 739578 (RISE–Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development. Authors would like to thank Milan Dolezal for his VR implementation, Jiri Chmelik for his advice as well as all participants that took place at the user study. A video that illustrates the serious game can be found at: https://youtu.be/P2k5hWBkMcs.

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Correspondence to Fotis Liarokapis .

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Liarokapis, F., Vidová, I., Rizvić, S., Demesticha, S., Skarlatos, D. (2020). Underwater Search and Discovery: From Serious Games to Virtual Reality. In: Stephanidis, C., Chen, J.Y.C., Fragomeni, G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science(), vol 12428. Springer, Cham. https://doi.org/10.1007/978-3-030-59990-4_15

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  • DOI: https://doi.org/10.1007/978-3-030-59990-4_15

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