Abstract
The ABCDE method, used internationally to treat seriously ill patients, is a guideline for performing the complex skill of resuscitation that is commonly trained in face-to-face-courses. In the abcdeSIM game, used as a preparation for these courses, players treat patients in a virtual emergency department. We used the Four-Component Instructional Design theory (4C/ID) to redesign the existing game. In this chapter, we explain why the game was redesigned and how the components of this instructional design theory can be applied to designing a serious game for medical education.
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We wish to acknowledge IJsfontein, game design company in Amsterdam, the Netherlands for providing input on suitable ways to implement support and making the required technical adjustments to the game.
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Faber, T.J.E., Dankbaar, M.E.W., van Merriƫnboer, J.J.G. (2021). Four-Component Instructional Design Applied to a Game for Emergency Medicine. In: Brooks, A.L., Brahman, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds) Recent Advances in Technologies for Inclusive Well-Being. Intelligent Systems Reference Library, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-030-59608-8_5
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