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AquAbilitation: ‘Virtual Interactive Space’ (VIS) with Buoyancy Therapeutic Movement Training

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Recent Advances in Technologies for Inclusive Well-Being

Part of the book series: Intelligent Systems Reference Library ((ISRL,volume 196))

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Abstract

Therapeutic (re)habilitation intervention within aquatic environments to advantage buoyancy aided movement-training using ‘Virtual Reality’ technologies indicated potentials and next-level challenges through Proof-of-Concept (PoC) ‘beyond-simulation model’ testing. Beyond the buoyancy aspect is a concept built on evidence from field work where profoundly disabled participants after a pool visit exhibited greater awakeness and engagement within intervention. The study builds upon the author’s prior research to empower, motivate and engage interactions to supplement traditional (re)habilitation approaches. Testing took place in a context-specific location with a human subject. Therapists and special pool staff attended and evaluated positively to potentials. This chapter shares the concept, set-up and work-in-progress toward realising next-level research funded consortia to question and address challenges found to date with a goal of advancing the field of (re)habilitation through AquAbilitation.

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Notes

  1. 1.

    https://vbn.aau.dk/en/persons/103302.

  2. 2.

    https://www.lexico.com/en/definition/simulation.

  3. 3.

    https://en.wikipedia.org/wiki/Simulation.

  4. 4.

    Literature in this field denote using various terms, thus participant can relate to patients, end-users, subjects etc.

  5. 5.

    Jaron Zepel Lanier is an American computer scientist and a pioneer in the field of VR. He was the co-founder of VPL Research, Inc., which was one of the first companies selling VR technology.

  6. 6.

    https://www.csun.edu/~hfdss006/conf/1992/proceedings/vr92.htm.

  7. 7.

    Abridged from text at https://gesturetek.com/index.php.

  8. 8.

    https://www.gesturetekhealth.com/search/site/Virtual%20Reality.

  9. 9.

    https://cavi.au.dk.

  10. 10.

    See Virtual Reality in Denmark https://apps.dtic.mil/dtic/tr/fulltext/u2/a454907.pdf Sect. 2.1.2.

  11. 11.

    https://en.wikipedia.org/wiki/Hydrotherapy.

  12. 12.

    https://experienceispa.com/ispamedia/news/item/hydrotherapy-what-is-it-and-why-aren-t-we-doing-it.

  13. 13.

    CARE HERE European Project IST-20001–32,729: Creating Aesthetically Resonant Environments for the Handicapped, Elderly and Rehabilitation—https://www.bristol.ac.uk/carehere/Postprojectreflections.html.

  14. 14.

    MIDI = Musical Instrument Digital Interface = an industry standard music technology protocol that connects products.

  15. 15.

    https://eyecon.palindrome.de.

  16. 16.

    Frieder Weiss author of EyeCon and Kalypso, video motion sensing programs especially designed for use with dance, music and computer art.

  17. 17.

    E.g. https://www.aniwaa.com/blog/best-3d-printed-vr-headset-for-smartphones/.

  18. 18.

    See @Pool Water Treatment Advisory Group https://www.pwtag.org/pool-temperatures-december-2010/.

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Brooks, A.L. (2021). AquAbilitation: ‘Virtual Interactive Space’ (VIS) with Buoyancy Therapeutic Movement Training. In: Brooks, A.L., Brahman, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds) Recent Advances in Technologies for Inclusive Well-Being. Intelligent Systems Reference Library, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-030-59608-8_16

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