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Gamified Evaluation in Game-Based Learning

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Information and Software Technologies (ICIST 2020)

Abstract

Gamification is the processes of introducing game-specific elements into a non-game context. It allows the application of the Game-based Learning approach in traditional educational contexts. This paper presents our efforts in gamification of students’ evaluation. The learning environment Meiro, used for demonstration and exploration in the domain of Computer Graphics, is extended with modules for students’ evaluation. The paper presents these models and discusses the preliminary results of end-users tests.

The research is partially supported by the National Scientific Program “Information and Communication Technologies in Science, Education and Security” (ICTinSES) financed by the Ministry of Education and Science; and by Sofia University “St. Kliment Ohridski” research science fund project N80-10-18/18.03.2020 “Use of high-tech tools for development of competency models in training”. The authors do not thank the Scientific Research Centre (NIS).

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Correspondence to Pavel Boytchev .

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Boytchev, P., Boytcheva, S. (2020). Gamified Evaluation in Game-Based Learning. In: Lopata, A., Butkienė, R., Gudonienė, D., Sukackė, V. (eds) Information and Software Technologies. ICIST 2020. Communications in Computer and Information Science, vol 1283. Springer, Cham. https://doi.org/10.1007/978-3-030-59506-7_24

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  • DOI: https://doi.org/10.1007/978-3-030-59506-7_24

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