Abstract
Virtual Reality (VR) technology introduce new ways to teach students about STEM subjects. Using developed virtual environments students can experience things that would otherwise be dangerous to showcase. We’ve developed a virtual reality educational escape room game in which the player solves problems based on realistic chemical experiments to advance in the game. The game was showcased in a study fair event where people of various ages and backgrounds had an opportunity to test and complete one of the game’s levels. Based on the observations made during the study fair, the overall conclusion is that the VR technology can be a useful tool in education bringing more entertainment and engagement into the learning and teaching processes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Chang, X.Q., Zhang, D.H., Jin, X.X.: Application of virtual reality technology in distance learning. Int. J. Emerg. Technol. Learn. (iJET) 11(11), 76–79 (2016)
Coyne, L., Takemoto, J.K., Parmentier, B.L., Merritt, T., Sharpton, R.A.: Exploring virtual reality as a platform for distance team-based learning. Curr Pharm Teach Learn 10(10), 1384–1390 (2018)
Gilakjani, A.P.: Visual, auditory, kinaesthetic learning styles and their impacts on English language teaching. J. Stud. Educ. 2(1), 104–113 (2012)
Harrington, C.M., et al.: Development and evaluation of a trauma decision-making simulator in Oculus virtual reality. Am. J. Surg. 215(1), 42–47 (2018)
Kalyani, D., Rajasekaran, K.: Innovative teaching and learning. J. Appl. Adv. Res. 3(1), 23–25 (2018)
Chang, X.Q., Zhang, D.H., Jin, X.X.: Integration of virtual reality in secondary STEM education. In: 2019 IEEE Integrated STEM Education Conference (ISEC), pp. 83–90 (2019)
Khairudin, M., Triatmaja, A.K., Istanto, W.J., Azman, M.N.A.: Mobile virtual reality to develop a virtual laboratorium for the subject of digital engineering (2019)
Tatar, I., Huri, E., Selçuk, I., Moon, Y.L., Paoluzzi, A., Skolarikos, A.: Review of the effect of 3D medical printing and virtual reality on urology training with MedTRain3DModsim’ Erasmus + European Union Project. Tur. j. med. sci. 49(5), 1257–1270 (2019)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Janonis, A., Kiudys, E., Girdžiūna, M., Blažauskas, T., Paulauskas, L., Andrejevas, A. (2020). Escape the Lab: Chemical Experiments in Virtual Reality. In: Lopata, A., Butkienė, R., Gudonienė, D., Sukackė, V. (eds) Information and Software Technologies. ICIST 2020. Communications in Computer and Information Science, vol 1283. Springer, Cham. https://doi.org/10.1007/978-3-030-59506-7_22
Download citation
DOI: https://doi.org/10.1007/978-3-030-59506-7_22
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-59505-0
Online ISBN: 978-3-030-59506-7
eBook Packages: Computer ScienceComputer Science (R0)