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Escape the Lab: Chemical Experiments in Virtual Reality

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Information and Software Technologies (ICIST 2020)

Abstract

Virtual Reality (VR) technology introduce new ways to teach students about STEM subjects. Using developed virtual environments students can experience things that would otherwise be dangerous to showcase. We’ve developed a virtual reality educational escape room game in which the player solves problems based on realistic chemical experiments to advance in the game. The game was showcased in a study fair event where people of various ages and backgrounds had an opportunity to test and complete one of the game’s levels. Based on the observations made during the study fair, the overall conclusion is that the VR technology can be a useful tool in education bringing more entertainment and engagement into the learning and teaching processes.

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Correspondence to Lukas Paulauskas .

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Janonis, A., Kiudys, E., Girdžiūna, M., Blažauskas, T., Paulauskas, L., Andrejevas, A. (2020). Escape the Lab: Chemical Experiments in Virtual Reality. In: Lopata, A., Butkienė, R., Gudonienė, D., Sukackė, V. (eds) Information and Software Technologies. ICIST 2020. Communications in Computer and Information Science, vol 1283. Springer, Cham. https://doi.org/10.1007/978-3-030-59506-7_22

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  • DOI: https://doi.org/10.1007/978-3-030-59506-7_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-59505-0

  • Online ISBN: 978-3-030-59506-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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