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Serious and Fun Games

Introduction to the Special Thematic Session

  • Conference paper
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Computers Helping People with Special Needs (ICCHP 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12376))

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Abstract

Serious and Fun Games Special Thematic Session aims to bring together academic scientists, researchers, Ph.D. students and research scholars to exchange and share their experiences and research results on all aspects of Game-Based Learning and Serious Games helping people with disabilities and people who need special education. The target groups of these Serious Games are blind people or people with low vision, hearing impairment, motion challenges, learning problems or children with special diets for example type 1 diabetes, or food allergy. It also provides an interdisciplinary platform for researchers, practitioners, and educators to present and discuss the most recent innovations and trends. Moreover, to share and concern practical challenges encountered, and solutions adopted in the fields of Game-Based Learning and Serious Games. High-quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or theoretical work in all areas of Game-Based Learning and Serious Games were cordially invited for presentation at the STS.

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Acknowledgements

This introduction to the “Serious and Fun Games” could not have come into being without the financial support of Széchenyi 2020 programme under the project No EFOP-3.6.1-16-2016-00015.

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Correspondence to Cecilia Sik-Lanyi .

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Sik-Lanyi, C. (2020). Serious and Fun Games. In: Miesenberger, K., Manduchi, R., Covarrubias Rodriguez, M., Peňáz, P. (eds) Computers Helping People with Special Needs. ICCHP 2020. Lecture Notes in Computer Science(), vol 12376. Springer, Cham. https://doi.org/10.1007/978-3-030-58796-3_24

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  • DOI: https://doi.org/10.1007/978-3-030-58796-3_24

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  • Online ISBN: 978-3-030-58796-3

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