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Karaton: An Example of AI Integration Within a Literacy App

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Part of the Lecture Notes in Computer Science book series (LNISA,volume 12376)


Integrating AI into educational applications can have an enormous benefit for users (players/children) and educational professionals. The concept of customisation based on user preferences and abilities is not new. However, in this paper the abilities of the players of a literacy skill application are being collated and categorized, so that in the future they can automatically offer the next instructional level without external manual support. The app Karaton has been designed in such a way that there is a presumption of competence and no child should feel a failure or need to wait to be told that they can try a higher level. It has been found that this improves self-confidence and encourages independent literacy skills.


  • Literacy app
  • Reading difficulties
  • Dyslexia
  • Artificial intelligence

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  • DOI: 10.1007/978-3-030-58796-3_12
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    C = consonant / V = vocal.

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The authors would like to thank the European Commission Erasmus + project funding for “A is for App”Footnote 2 involving a collaboration between four European countries (Belgium-Flanders, the Czech Republic, the Netherlands, the United Kingdom) and between researchers and practitioners (teachers and professionals working in Centres for Dyslexia). In the framework of this project, Karaton is being used in 10 schools in Belgium and Czech Republic through randomised trials and qualitative interviews with fourth graders in primary school.

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Correspondence to Hannes Hauwaert .

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Hauwaert, H., Ghesquière, P., Tordoir, J., Thomson, J. (2020). Karaton: An Example of AI Integration Within a Literacy App. In: Miesenberger, K., Manduchi, R., Covarrubias Rodriguez, M., Peňáz, P. (eds) Computers Helping People with Special Needs. ICCHP 2020. Lecture Notes in Computer Science(), vol 12376. Springer, Cham.

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  • Print ISBN: 978-3-030-58795-6

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