Abstract
Dense Video Captioning (DVC) is a challenging task that localizes all events in a short video and describes them with natural language sentences. The main goal of DVC is video story description, that is, to generate a concise video story that supports human video comprehension without watching it. In recent years, DVC has attracted increasing attention in the vision and language research community, and has been employed as a task of the workshop, ActivityNet Challenge. In the current research community, the official scorer provided by ActivityNet Challenge is the de-facto standard evaluation framework for DVC systems. It computes averaged METEOR scores for matched pairs between generated and reference captions whose Intersection over Union (IoU) exceeds a specific threshold value. However, the current framework does not take into account the story of the video or the ordering of captions. It also tends to give high scores to systems that generate several hundred redundant captions, that humans cannot read. This paper proposes a new evaluation framework, Story Oriented Dense video cAptioning evaluation framework (SODA), for measuring the performance of video story description systems. SODA first tries to find temporally optimal matching between generated and reference captions to capture the story of a video. Then, it computes METEOR scores for the matching and derives F-measure scores from the METEOR scores to penalize redundant captions. To demonstrate that SODA gives low scores for inadequate captions in terms of video story description, we evaluate two state-of-the-art systems with it, varying the number of captions. The results show that SODA gives low scores against too many or too few captions and high scores against captions whose number equals to that of a reference, while the current framework gives good scores for all the cases. Furthermore, we show that SODA tends to give lower scores than the current evaluation framework in evaluating captions in the incorrect order.
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Notes
- 1.
- 2.
In this paper, we follow the concept in [3] that the correct order of captions represents a story.
- 3.
Using the VideoStory dataset [3] would have been more effective as it was constructed to evaluate video story description systems. However, unfortunately, it has not been publicly available.
- 4.
The test data is only available on the ActivityNet evaluation server.
- 5.
- 6.
m is a parameter for controlling the number of captions in the experiments.
- 7.
We utilized the official scorer provided by ActivityNet Challenge. The code is available at https://github.com/ranjaykrishna/densevid_eval. We used the revised version from November 2017 that fixed an overestimation bug; the number of pairs (the denominator in Equation (3)) was not counted correctly.
- 8.
Self-BLEU has been used to assess the diversity of a set of generated sentences in text generation tasks. A lower score indicates a higher diversity.
- 9.
In order to prevent Shuffle from being the same as Swap, we employed only captions with reverse ordering of the gold standard as Shuffle in the human judgment.
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Fujita, S., Hirao, T., Kamigaito, H., Okumura, M., Nagata, M. (2020). SODA: Story Oriented Dense Video Captioning Evaluation Framework. In: Vedaldi, A., Bischof, H., Brox, T., Frahm, JM. (eds) Computer Vision – ECCV 2020. ECCV 2020. Lecture Notes in Computer Science(), vol 12351. Springer, Cham. https://doi.org/10.1007/978-3-030-58539-6_31
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