Abstract
Video action recognition is a complex task dependent on modeling spatial and temporal context. Standard approaches rely on 2D or 3D convolutions to process such context, resulting in expensive operations with millions of parameters. Recent efficient architectures leverage a channel-wise shift-based primitive as a replacement for temporal convolutions, but remain bottlenecked by spatial convolution operations to maintain strong accuracy and a fixed-shift scheme. Naively extending such developments to a 3D setting is a difficult, intractable goal. To this end, we introduce RubiksNet, a new efficient architecture for video action recognition which is based on a proposed learnable 3D spatiotemporal shift operation instead. We analyze the suitability of our new primitive for video action recognition and explore several novel variations of our approach to enable stronger representational flexibility while maintaining an efficient design. We benchmark our approach on several standard video recognition datasets, and observe that our method achieves comparable or better accuracy than prior work on efficient video action recognition at a fraction of the performance cost, with 2.9–5.9\(\times \) fewer parameters and 2.1–3.7\(\times \) fewer FLOPs. We also perform a series of controlled ablation studies to verify our significant boost in the efficiency-accuracy tradeoff curve is rooted in the core contributions of our RubiksNet architecture.
L. Fan and S. Buch—Equal contribution lead author.
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Notes
- 1.
See rubiksnet.stanford.edu project page for supplementary material.
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Acknowledgements
L. Fan and S. Buch are supported by SGF and NDSEG fellowships, respectively. This research was sponsored in part by grants from Toyota Research Institute (TRI). Some computational support for experiments was provided by Google Cloud and NVIDIA. This article reflects the authors’ opinions and conclusions, and not any other entity. We thank Ji Lin, Song Han, De-An Huang, Danfei Xu, the general Stanford Vision Lab (SVL) community, and our anonymous reviewers for helpful comments and discussion.
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Fan, L. et al. (2020). RubiksNet: Learnable 3D-Shift for Efficient Video Action Recognition. In: Vedaldi, A., Bischof, H., Brox, T., Frahm, JM. (eds) Computer Vision – ECCV 2020. ECCV 2020. Lecture Notes in Computer Science(), vol 12364. Springer, Cham. https://doi.org/10.1007/978-3-030-58529-7_30
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