Abstract
Immersive technologies have the potential to significantly improve the way of presenting cultural heritage storytelling and conveying the results of the archaeological research to a wide generalist audience. This work describes the methodological approach we applied to develop an augmented realty and a virtual reality application to support the narrative of the archaeological site of Roca Vecchia (Lecce, Italy). Starting from the archaeological evidence, we virtually rebuilt the area as it was supposed to be at the time of the Middle Bronze Age and we developed immersive and interactive applications to let visitors vividly experience some of the historical events happened around the mid 2nd millennium BC. The methodologies described and the applications developed are the result of the ongoing collaborative research leaded by a multidisciplinary team made up of archaeologists, humanists, engineers and artists.
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Cesaria, F., Scarano, T., Cucinelli, M., De Prezzo, G., Spisso, N., Spada, I. (2020). Interactive Archaeological Storytelling: Using Immersive Technologies to Visit the Ancient Site of Roca Vecchia (Lecce, ITA). In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12243. Springer, Cham. https://doi.org/10.1007/978-3-030-58468-9_3
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