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Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)

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Addressing Global Challenges and Quality Education (EC-TEL 2020)

Abstract

We present the design, implementation, and early evaluation results of the Interactive Gamification Analytics Tool (IGAT) for the learning management system Moodle. IGAT incorporates key Gamification Analytics aspects and provides teachers and gamification designers insights into the students’ interaction in a gamified learning environment. It includes various metrics on students’ activity on the gamification dashboard as well as statistics on the game elements usage. Additionally, IGAT supports students understanding of how and why game elements are incorporated in the learning process to support them.

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Notes

  1. 1.

    https://moodle.org/plugins/block_xp, last accessed on 12.04.2020.

  2. 2.

    https://docs.moodle.org/38/en/Badges, last accessed on 12.04.2020.

References

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Correspondence to Nadja Zaric .

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Zaric, N., Gottschlich, M., Roepke, R., Schroeder, U. (2020). Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT). In: Alario-Hoyos, C., Rodríguez-Triana, M.J., Scheffel, M., Arnedillo-Sánchez, I., Dennerlein, S.M. (eds) Addressing Global Challenges and Quality Education. EC-TEL 2020. Lecture Notes in Computer Science(), vol 12315. Springer, Cham. https://doi.org/10.1007/978-3-030-57717-9_45

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  • DOI: https://doi.org/10.1007/978-3-030-57717-9_45

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-57716-2

  • Online ISBN: 978-3-030-57717-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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