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Slowmation and Blended Media: Engaging Students in a Learning System when Creating Student-Generated Animations

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Learning from Animations in Science Education

Part of the book series: Innovations in Science Education and Technology ((ISET,volume 25))

Abstract

Slowmation and blended media are two ways for school and university students to engage with science content by making their own digital representations to explain science. A slowmation is a 3–5 min narrated stop motion animation and was first created in 2005 by the chapter author as a new way for students to represent content. It is a relatively simple way for students to make an animation using their own technology. Blended media was created in 2012 by the chapter author and is an extension of slowmation whereby students’ digital explanation can be enhanced by including media created by others in the form of still images from Google Images and video from YouTube. The nature of the learning in both slowmation and blended media involves students making multiple decisions to create a “learning system” whereby knowledge in the representations build upon each other and cumulate to produce a multimodal digital explanation of science. This engagement and learning can be further enhanced by displaying the media product for others to provide feedback on accuracy and improvement. Both slowmation and blended media are underpinned by the “self-explanation effect” whereby a good way to learn a concept is to explain it others using student-generated digital media.

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Correspondence to Garry Hoban .

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Hoban, G. (2020). Slowmation and Blended Media: Engaging Students in a Learning System when Creating Student-Generated Animations. In: Unsworth, L. (eds) Learning from Animations in Science Education. Innovations in Science Education and Technology, vol 25. Springer, Cham. https://doi.org/10.1007/978-3-030-56047-8_8

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  • DOI: https://doi.org/10.1007/978-3-030-56047-8_8

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  • Print ISBN: 978-3-030-56046-1

  • Online ISBN: 978-3-030-56047-8

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