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Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients’ Self-management

Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST,volume 328)

Abstract

The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for engaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design opportunities and challenges within an adaptive approach within patient education of heart failure patients.

Keywords

  • Telerehabilitation
  • Patient education
  • Self-management
  • Long-term motivation
  • Heart failure patients
  • Adaptive gamification

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Acknowledgements

Thanks to Aage and Johanne Louis-Hansen Foundation, Aalborg University, and all partners in the Future Patient project. For more information about the Future Patient project, see http://www.labwellfaretech.com/fp/heartfailure/.

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Correspondence to Bianca Clavio Christensen .

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Christensen, B.C., Knoche, H., Dinesen, B. (2020). Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients’ Self-management. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_25

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  • DOI: https://doi.org/10.1007/978-3-030-53294-9_25

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