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Understanding the Augmented and Virtual Reality Business Ecosystem: An e3-value Approach

Conference paper
Part of the Lecture Notes in Business Information Processing book series (LNBIP, volume 391)

Abstract

In recent years, augmented and virtual reality have increasingly gained attention. To date, a multitude of solutions has been developed and implemented both in research and in practice. As a result, these technologies create new business opportunities. Particularly in Germany, a variety of startups tried to enter the market. By analyzing 141 tech startups, this paper visualizes the 25 generic roles and value streams within the augmented and virtual reality business ecosystem using the e3-value method. Furthermore, we evaluate the model with semi-structured interviews to verify validity. Practitioners can use the model to identify competitors or collaboration opportunities. Theoretically, our research contributes to the body of knowledge by systematically depicting the services related to augmented and virtual reality. Finally, we provide directions for future research.

Keywords

Generic value network e3-value method Augmented reality Virtual reality Business ecosystem 

Notes

Acknowledgement

The authors would like to thank the reviewers for their constructive feedback. This research is funded by the “Graduiertenkolleg va-eva: Vertrauen und Akzeptanz in erweiterten und virtuellen Arbeitswelten” at the University of Osnabrück (https://www.vaeva.uni-osnabrueck.de).

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.Accounting and Information SystemsOsnabrück UniversityOsnabrückGermany
  2. 2.Information Management and Information SystemsOsnabrück UniversityOsnabrückGermany
  3. 3.Smart Enterprise EngineeringGerman Research Center for Artificial IntelligenceOsnabrückGermany

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