Skip to main content

Storyboarding the Virtuality: Methods and Best Practices to Depict Scenes and Interactive Stories in Virtual and Mixed Reality

  • Conference paper
  • First Online:
Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1217))

Included in the following conference series:

  • 2863 Accesses

Abstract

Storyboarding is a cinematic prototyping technique to visualize settings, event sequences, dialogues & character depictions. Interactive VR/MR experiences benefit from storyboarding as part of the creation process, yet free movement & immersive 3D introduce challenges. Techniques to visualize 3D settings are explored with methods to conduct traditional storyboarding while requiring multiple viewpoints within a single timestep are elaborated. This is possible w/ perspective scene views. Even with 3D prototyping tools, it is important to maintain practices which optimize VR storyboarding and maintain spatial efficiency, allow storyboards to be hand drawn and be intuitive to read. A powerful solution is to bind several perspectives together to represent a specific time while reverting to a traditional single viewpoint when not necessary, therefore balancing three dimensionality, spatial efficiency & ease of creation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. McCloud, S.: Understanding Comics. William Morrow Paperbacks (1994)

    Google Scholar 

  2. MYP Storyboard: “Attack from Mars.” MYP Design at Anwatin Middle School, CC 4.0 Attribution Share Alike Open Source image from http://anwatindesign.weebly.com/uploads/1/5/0/3/15031832/example-storyboard_1_orig.jpg

  3. Bowman, D.: Interaction Techniques for Immersive Virtual Environments: Design, Evaluation, and Application. Ph.D. thesis, Georgia Institute of Technology (1999). http://people.cs.vt.edu/~bowman/thesis/thesis.pdf

  4. Arora, R., Kazi, R.H., Anderson, F., Grossman, T., Singh, K., Fitzmaurice, G.: Experimental evaluation of sketching on surfaces in VR. In: CHI 2017, 07–11 May 2017, Denver, CO, USA (2017)

    Google Scholar 

  5. Artifact Inc., Storyboard VR Tool. https://www.artefactgroup.com/case-studies/storyboard-vr/

  6. Schaefer, M.: Designing in VR Tutorial Website. http://www.mattschaeferdesign.com/designing-in-vr. Accessed 8 Sept 2019

  7. McCurley, V.: Storyboarding in VR. Virtual Reality Pop Website. https://virtualrealitypop.com/storyboarding-in-virtual-reality-67d3438a2fb1. Accessed 6 Sept 2019

  8. Henrikson, R., De Araujo, B., Chevalier, F., Singh, K., Balakrishnan, R.: Multi-device storyboards for cinematic narratives in VR. In: UIST 2016 Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 16–19 October, Tokyo, Japan, pp. 787–796 (2016)

    Google Scholar 

  9. Kamppari-Miller, S.: VR sketch sheets. Prototypr.io website. https://blog.prototypr.io/vr-sketch-sheets-4843fd690c91. Accessed 6 Sept 2019

  10. Leitch, A.: A storyboard for virtual reality. https://medium.com/cinematicvr/a-storyboard-for-virtual-reality-fa000a9b4497. Accessed 5 Oct 2019

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Katherine Elizabeth Thiry .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Talbot, T.B., Thiry, K.E., Jenkins, M. (2020). Storyboarding the Virtuality: Methods and Best Practices to Depict Scenes and Interactive Stories in Virtual and Mixed Reality. In: Ahram, T., Falcão, C. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1217. Springer, Cham. https://doi.org/10.1007/978-3-030-51828-8_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-51828-8_17

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-51827-1

  • Online ISBN: 978-3-030-51828-8

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics