VR in Education: Ergonomic Features and Cybersickness
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Abstract
This paper describes theory (systemic structural model) of learning activity in the virtual reality, as well as demonstrates (on experimental data) in psychophysiological regulation of the cognitive activity in VR. Understanding of these changes can be used for learning improvement using VR environment regards the interrelationship between the structure and self-regulation of learning activity, avoiding potential cybersickness.
Keywords
Ergonomics Virtual reality Cybersickness EducationNotes
Acknowledgments
This research has been supported by the Institute of Information Technologies of the National Academy of Pedagogic Science.
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