Abstract
This paper presents a selection of game design concepts to promote social interaction between older people and players from other generations. Hardware-related interaction channels, game mechanics and game content can be used to trigger positive communication between several players. The proposed concepts are based on the experience of 32 game prototypes developed with and for the oldest seniors living in several Swiss nursing and retirement homes. The games are directed at the relatives to make their visits a pleasant and positively perceived experience, with the aim of increasing well-being of all involved.
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Acknowledgement
This work was supported by the Strategic Initiative “Myosotis-Garden” funded by the University of Applied Sciences and Arts of Northwestern Switzerland (FHNW). Our special thanks go to all involved students, caregivers, therapists, supporters and the many residents in elderly homes, who provided feedback, insights, ideas and countless hours of fun and enjoyment. They dedicated their precious time to our little flower called forget-me-not or Myosotis, because no one should ever be forgotten.
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7 Appendix 1: List of Developed Games
7 Appendix 1: List of Developed Games
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Soldati, M. et al. (2020). Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. Healthy and Active Aging. HCII 2020. Lecture Notes in Computer Science(), vol 12208. Springer, Cham. https://doi.org/10.1007/978-3-030-50249-2_29
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