Skip to main content

Interactive Serious Games for Cultural Heritage

A Real-Time Bouzouki Simulator for Exploring the History and Sounds of Rebetiko Music

  • Conference paper
  • First Online:
  • 2021 Accesses

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1192))

Abstract

Interactive Music Video Games are games in which music plays a leading role. This paper presents an interactive serious music game about Rebetiko and Greek folk music and has as its primary musical instrument a traditional string instrument: the bouzouki. The user can play the bouzouki piece, aided by visual stimuli representing the notes and by the music itself that acts as acoustic stimuli at the same time. A special interface – controller was created for the application needs by modifying a keyboard, which the user can hold like a bouzouki. These mechanisms, along with other elements of the gameplay, give the user the feeling that they are playing the bouzouki themselves in the rebetiko song being played. In addition, the application also has an educational dimension. The playing style comprises an introduction to playing a stringed musical instrument, as it involves movements that simulate pressing the frets and hitting the strings of the instrument. The user also encounters musical elements such as tonality, harmony and rhythm. Finally, the game incorporates information about Rebetiko and folk music, directly intertwined with the songs the user plays, offering an integrated experience.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Kohler, C.: The 15 most influential games of the decade. Wired, December 24, 2009

    Google Scholar 

  2. Margounakis, D., Lappa, I.: Music in video games. In: Digital Tools for Computer Music Production and Distribution, pp. 160–182. IGI Global (2016)

    Google Scholar 

  3. Gee, J.P.: What video games have to teach us about learning and literacy. Comput. Entertain. (CIE) 1(1), 20 (2003)

    Article  MathSciNet  Google Scholar 

  4. Czikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper & Row, New York (1990)

    Google Scholar 

  5. Miller, K.: Schizophonic performance: guitar hero, rock band, and virtual virtuosity. J. Soc. Am. Music 3(4), 395–429 (2009)

    Article  Google Scholar 

  6. Shultz, P.: Music theory in music games. In: From Pac-Man to Pop Music, pp. 177–188. Routledge (2017)

    Google Scholar 

  7. Ramler, I.P., Chapman, J.L.: Introducing statistical research to undergraduate mathematical statistics students using the Guitar Hero video game series. J. Stat. Educ. 19(3) (2011)

    Google Scholar 

  8. Wagner, C.: Digital gamification in private music education. Antistasis 7(1) (2017)

    Google Scholar 

  9. Politis, D., Margounakis, D., Aleksić, V., Karanikas, N.: From music gamification to the musification of games: a synaesthetic learning pathway. Int. J. New Technol. Sci. Eng. 4(1), 14–27 (2017). ISSN: 2349–0780

    Google Scholar 

  10. Kourousis, S.: “From Tambouras to Bouzouki” The History and Evolution of the Bouzouki and its first Recordings (1926–1932) Orpheum Phonograph ORPH-01 (2013)

    Google Scholar 

  11. Nielsen, J.: Usability Engineering. Academic Press, London (1993)

    Book  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Dimitrios Margounakis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Margounakis, D., Karalis, T., Iliou, T. (2021). Interactive Serious Games for Cultural Heritage. In: Auer, M.E., Tsiatsos, T. (eds) Internet of Things, Infrastructures and Mobile Applications. IMCL 2019. Advances in Intelligent Systems and Computing, vol 1192. Springer, Cham. https://doi.org/10.1007/978-3-030-49932-7_57

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-49932-7_57

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49931-0

  • Online ISBN: 978-3-030-49932-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics