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Students’ Experiences of Learning Mathematics Through Games Design

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Internet of Things, Infrastructures and Mobile Applications (IMCL 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1192))

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Abstract

This research explored the serendipitous learning of mathematics in a group of Further Education students, after mathematics elements were embedded into the lessons. Data was gathered from students studying a Computer Games Design course. The data was gathered using both quantitative and qualitative methods. The findings indicated that students’ view of mathematics had changed to a more positive one in a positive direction and some students learned mathematics during this process. The data analysis showed has shown that stealth embedding mathematics within a games design unit helped to deal with barriers to engaging and learning mathematics.

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Correspondence to Wayne Gallear .

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Gallear, W., Lameras, P., Stewart, C. (2021). Students’ Experiences of Learning Mathematics Through Games Design. In: Auer, M.E., Tsiatsos, T. (eds) Internet of Things, Infrastructures and Mobile Applications. IMCL 2019. Advances in Intelligent Systems and Computing, vol 1192. Springer, Cham. https://doi.org/10.1007/978-3-030-49932-7_52

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  • DOI: https://doi.org/10.1007/978-3-030-49932-7_52

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49931-0

  • Online ISBN: 978-3-030-49932-7

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