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Design of a Microservices Chaining Gamification Framework

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Trends and Innovations in Information Systems and Technologies (WorldCIST 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1161))

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Abstract

With the advent of cloud platforms and the IoT paradigm, the concept of micro-services has gained even more strength, making crucial the process of selection, manipulation, and deployment. However, this whole process is time-consuming and error pruning. In this paper, we present the design of a framework that allows the chaining of several microservices as a composite service in order to solve a single problem. The framework includes a client that will allow the orchestration f the composite service based on a straightforward API. The framework also includes a gamification engine to engage users not only to use the framework, by contributing with new microservices. We expect to have briefly a functional prototype of the framework so we can prove this concept.

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Notes

  1. 1.

    http://www.bpmn.org/.

  2. 2.

    https://www.w3.org/TR/ws-cdl-10/.

  3. 3.

    https://www.w3.org/TR/wsci/.

  4. 4.

    http://www.chor-lang.org/.

  5. 5.

    https://ifttt.com/.

  6. 6.

    https://www.pipes.digital/.

  7. 7.

    https://nodered.org/.

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Acknowledgment

“This work is financed by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project: UID/EEA/50014”.

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Correspondence to Ricardo Queirós .

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Queirós, R. (2020). Design of a Microservices Chaining Gamification Framework. In: Rocha, Á., Adeli, H., Reis, L., Costanzo, S., Orovic, I., Moreira, F. (eds) Trends and Innovations in Information Systems and Technologies. WorldCIST 2020. Advances in Intelligent Systems and Computing, vol 1161. Springer, Cham. https://doi.org/10.1007/978-3-030-45697-9_32

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