Abstract
This chapter examines how an innovation-led industry such as video game development, which markets itself as community and norm-based industry wherein the gaming experience and the video game as a digital artefact are located at the centre of activities, related to more conventional business practices. For instance, the indie scene includes a number of stories about solitary game developers who have “made it big time” on the basis of inventive and entertaining video game concepts and design (the multimillion dollar business derived from Marcus “Notch” Person’s game Minecraft being perhaps the most well-cited case), but at the same time, the community is largely not business-minded inasmuch as developers enter the industry with the intention to make money. The chapter thus examines the tensions associated with money-making on the basis of a social theory of money that stipulates different classes of monies. More specifically, developers discriminate between making money as an ex ante ambition (which is frowned upon and sanctioned by social norms as it would compromise the video game as a freestanding manifestation of developers’ skills and aesthetic preferences) and money-making as an ex post outcome (which is tolerated, even encouraged, as that builds the funds that enable further development work, attracts new entrants, and creates a “positive buzz” in the industry). In the end, when all is said and done, the indie community maintains a diverse view of monetary compensation, which preserves professional ideologies, yet recognizes the business opportunities provided by their collective expertise.
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Styhre, A. (2020). Social Norms in the Developer Community: The Ambiguity of Money-Making. In: Indie Video Game Development Work. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-45545-3_5
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