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Engaging with Children Using Augmented Reality on Clothing to Prevent Them from Smoking

  • Zuzana Borovanska
  • Matthieu PoyadeEmail author
  • Paul M. Rea
  • Ibrahim Daniel Buksh
Chapter
  • 119 Downloads
Part of the Advances in Experimental Medicine and Biology book series (AEMB, volume 1262)

Abstract

Smoking is a harmful habit, causing a range of severe consequences which could lead to premature death. This habit is still prevalent amongst young people. In order to protect children, effective early interventions supported by public instances need to be set in place. Raising awareness and educating the youth is crucial to change their mindset about the severity of smoking. Emerging technologies, such as augmented reality (AR) on mobile devices, have been shown to be useful in providing engaging experiences and educating children about a range of issues, including health and anatomy. This chapter presents a research which explores the use of AR as an exciting and engaging medium to effectively help educating children from 5 to 13 years about the effects of smoking. A mobile application, called SmokAR, was developed. This app includes AR visualization amongst other functionalities, whereby children are presented a realistic model of the human lungs of a healthy person and of a smoker. The aim of this research is to propose a transformative experience in order to put children off this dangerous habit whilst they gain knowledge about the effect of smoking on their organs. The anatomical accuracy of the 3D models and animations proposed by the app has been verified by an expert anatomist. A group of children (n = 17) also took part in usability and knowledge acquisition testing at the Glasgow Science Centre. Findings showed a significant high usability suggesting a user-friendly app design. Moreover, results also suggested that participants gained knowledge to a certain extent and felt discouraged from smoking after seeing the model of the smoker’s lungs. Although there were several limitations to the study, the potential of the app to support learning and raising awareness is encouragingly positive. In addition, user testing in a more controlled environment, such as a classroom, can help gain further insights into the effectiveness and usability of the app. In the future, this simple but engaging approach to raise public awareness and support education could be used to further communicate with children about negative health effects of other harmful habits such as alcohol or drug consumption.

Keywords

Smoking Augmented reality 3D visualization Education Community engagement 

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Zuzana Borovanska
    • 1
    • 2
  • Matthieu Poyade
    • 3
    Email author
  • Paul M. Rea
    • 2
  • Ibrahim Daniel Buksh
    • 3
  1. 1.School of Simulation and VisualisationThe Glasgow School of ArtGlasgowUK
  2. 2.Anatomy Facility, School of Life Sciences, College of Medical, Veterinary and Life SciencesUniversity of GlasgowGlasgowUK
  3. 3.School of Life Sciences, College of Medical, Veterinary and Life SciencesUniversity of GlasgowGlasgowUK

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