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Virtual Anatomy Museum: Facilitating Public Engagement Through an Interactive Application

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Biomedical Visualisation

Abstract

Digitisation has become a common practice in the preservation of museum collections. Recent development of photogrammetry techniques allows for more accessible acquisition of three-dimensional (3D) models that serve as accurate representations of their originals. One of the potential applications of this is presenting digital collections as virtual museums to engage the public. Medical museums, particularly, would benefit from digitisation of their collections as many of them are closed to the public.

The aim of this project was to design and create an interactive virtual museum which would represent the Anatomy Museum at the University of Glasgow with key specimens digitised using photogrammetry techniques. Members of the general public (25 participants) were asked to evaluate the usability and effectiveness of the interactive application by completing questionnaires.

A process to digitise anatomical specimens using photogrammetry and convert them into game-ready 3D models was developed. The results demonstrated successful generation of 3D models of specimens preserved using different techniques, including specimens preserved in fluid and glass jars. User tests and evaluation of the application by members of the general public were positive, with participants agreeing that they would now consider visiting the real museum after using the virtual version.

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Correspondence to Jennifer A. Clancy .

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Jędrzejewski, Z., Loranger, B., Clancy, J.A. (2020). Virtual Anatomy Museum: Facilitating Public Engagement Through an Interactive Application. In: Rea, P. (eds) Biomedical Visualisation . Advances in Experimental Medicine and Biology, vol 1262. Springer, Cham. https://doi.org/10.1007/978-3-030-43961-3_1

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