Abstract
Augmented reality (AR) allows an educational application that promotes and makes possible a series of interactions in the classroom. In this chapter, we explored the opportunities of integrating augmented reality applications into elementary school education in Spain. The process was centered on the exploration of figures through augmented reality devices—the group work was focused on pre-Roman artworks, trying to identify their characteristics. We also applied this approach to higher education, namely to initial teacher training in Castilla-La Mancha University, Spain. We concluded that our approach brings curiosity and satisfaction to the students, and also enhances their motivation because of its active and collaborative nature.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ausubel DP, Novak JD, Hanesian H (1983) Psicología Educativa Un punto de vista cognitivo. Trillas, México
Azuma R (1997) A survey of augmented reality. Teleoperators Virtual Environ 6(4):355–385
Barroso J, Cabero J (2016) Evaluación de objetos de aprendizaje en realidad aumentada: estudio piloto en el grado de medicina. Enseñanza & Teaching 34(2):149–167
Cabero J, García F (coords) 2016 Realidad aumentada Tecnología para la formación. Síntesis, Madrid
Cabero J, Barroso J (2016) The educational possibilities of augmented reality. NAER New Approaches Educ Res 5(1):44–50
Cózar-Gutiérrez R, Moya M, Hernández J, Hernández J (2015) Tecnologías emergentes para la enseñanza de las Ciencias Sociales. Una experiencia con el uso de Realidad Aumentada en la formación inicial de maestros. Digital Education Review, 27, 138–153. https://www.revistes.ub.edu/index.php/der/article/view/11622/pdf
Cózar-Gutiérrez R, Sáez-López JM (2016) Realidad aumentada, proyectos en el aula de primaria: experiencias y casos en Ciencias Sociales. EDMETIC 6(1):165–180
Fombona J, Pascual MÁ (2016) La producción científica sobre Realidad Aumentada, un análisis de la situación educativa desde la perspectiva SCOPUS. EDMETIC 6(1):39–61
Fombona J, Pascual MA, Madeira MF (2012) Realidad aumentada, una evolución de las aplicaciones de los dispositivos móviles. Pixel-Bit Revista de Medios y Educación 41:197–210
Fundación Telefónica (2011) Realidad Aumentada: una nueva lente para ver el mundo. Fundación Telefónica-Ariel, Madrid
European parliament and council (2006) Key competences for lifelong learning–A
European framework. Off J Eur Union on 30 Dec 2006/L394. https://www.eur-lex.europa.eu/LexUriServ/site/en/oj/2006/l_394/l_39420061230en00100018.pdfd
Huang CSJ, Yang SJH, Chiang THC et al (2016) Effects of situated mobile learning approach on learning motivation and performance of EFL students. J Educ Technol Soc 19(1):263–276. bitly/2Q0oNDT
Johnson DW (2003) Social interdependence: interrelationships among theory, research, and practice. Am Psychol 58(11):934–945
Johnson G (2006) Synchronous and asynchronous text-based CMC in educational contexts: a review of recent research. TechTrends: Link Res Pract Improv Learn 50(4):46–53
Johnson L, Adams Becker S, Cummins M et al (2016) NMC Horizon Report: 2016 higher, education. Austin Texas, The New Media Consortium
Kamarainen AM, Metcalf S, Grotzer T et al (2013) EcoMOBILE: integrating augmented reality and probeware with environmental education field trips. Comput Educ 68:545–556. https://doi.org/10.1016/jcompedu201302018
Kerawalla L, Luckin R, Seljeflot S et al (2006) ‘Making it real’: Exploring the potential of augmented reality for teaching primary school science. Virtual Rity 10(3):16–174. https://doi.org/10.1007/s10055-006-0036-4
Klopfer E, Squire K (2008) Environmental detectives: the development of an augmented reality platform for environmental simulations. Educ Technol Res Dev, 56(2):203–228 https://doi.org/10.1007/s11423-007-9037-6
Klopfer E, Osterweil S, Salen K (2009) Moving learning games forward. Cambridge, MA, Educ Arcade. https://www.bit.ly/2Gxjr0L
Knaus T (2017) Pädagogik des digitale: phänomene, potentiale, perspektiven In Eder S, Mikat C, Tillmann A (eds), Software takes command. Kopaed, München, pp 40–68. https://www.bit.ly/2Gxjr0L
Ministerio de Educación y Cultura y Deporte, MECD (2014) Real Decreto 126/2014, de 28 de febrero, por el que se establece el currículo básico de la Educación Primaria. https://www.boe.es/boe/dias/2014/03/01/pdfs/BOE-A-2014-2222.pdf Mullen T 2012
Muñoz JM (2013) Realidad aumentada, realidad disruptiva en las aulas. Boletín SCOPEO, 82
Radu I (2014) Augmented reality in education: a meta-review and cross-media analysis. Pers Ubiquit Comput 18(6):1533–1543
Squire K, Klopfer E (2007) Augmented reality simulations on handheld computers. J Learn Sci 16(3):371–413. https://doi.org/10.1080/10508400701413435
Squire K, Giovanetto L, Devane B et al 2005 From users to designers: Building a self-organizing game-basedlearning environment. TechTrends 49(5):34–42. https://doi.org/10.1007/BF02763688
Sáez-López JM, Cózar R, Domínguez-Garrido MC 2018 Realidad aumentada en Educación Primaria: comprensión de elementos artísticos y aplicación didáctica en ciencias sociales. Digital Education Review 34:59–75. greavubedu/der/
Sáez-López JM, Ruiz-Gallardo JR 2013 Enseñanza de las ciencias, tecnología educativa y escuela rural: un estudio de casos. Revista electrónica de enseñanza de las ciencias, 12 (1): 45–61. https://www.reec.uvigo.es/volumenes/volumen12/reec_12_1_3_ex666.pdf
Sáez-López JM, Miller J, Vázquez-Cano E et al 2015 Exploring application, attitudes and integration of video games: minecraftedu in middle school. Educ Technol Soc 18(3):114–128.https://www.ifetsinfo/journals/18_3/9pdf
Sáez-López JM, Román-González M, Vázquez-Cano E 2016 Visual programming languages integrated across the curriculum in elementary school. A two-year case study using scratch in five schools. Comput Educ 97:129–141. https://doi.org/10.1016/jcompedu201603003
Sáez-López JM, Sevillano-García ML, Pascual-Sevillano MA 2019 Application of the ubiquitous game with augmented reality in primary education. Comunicar, preprint. https://doi.org/10.3916/C61-2019-06
Tekedere H, Göker H (2016) Examining the effectiveness of augmented reality applications in education: a meta-analysis. Int J Environ Sci Educ 11(16):9469–9481
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Saez-Lopez, JM., Cozar-Gutierrez, R. (2020). Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training. In: Geroimenko, V. (eds) Augmented Reality in Education. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-42156-4_13
Download citation
DOI: https://doi.org/10.1007/978-3-030-42156-4_13
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-42155-7
Online ISBN: 978-3-030-42156-4
eBook Packages: Computer ScienceComputer Science (R0)