Abstract
Virtual Reality (VR) content creators usually design large virtual environments. However, the available physical spaces are typically limited and contain several interior obstacles such as furniture, cables or computers. Thus, users may experience discontinuity or even dangers while naturally walking in VR.
Redirected walking (RDW) approaches consist of a series of VR-based locomotion techniques, which introduce perceptually unnoticeable virtual camera motion offset from a user’s movements. In this chapter we summarize the state-of-art RDW techniques on how to more significantly redirect users towards infinite walking while avoiding both static and dynamic dangers.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Azmandian, M., Grechkin, T., Rosenberg, E.S.: An evaluation of strategies for two-user redirected walking in shared physical spaces. In: 2017 IEEE Virtual Reality (VR), pp. 91–98 (March 2017). https://doi.org/10.1109/VR.2017.7892235
Bahill, A.T., Clark, M.R., Stark, L.: The main sequence, a tool for studying human eye movements. Math. Biosci. 24(3–4), 191–204 (1975). http://www.sciencedirect.com/science/article/pii/0025556475900759
Bozgeyikli, E., Raij, A., Katkoori, S., Dubey, R.: Point & #38; teleport locomotion technique for virtual reality. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, pp. 205–216. ACM, New York (2016). https://doi.org/10.1145/2967934.2968105
Dong, Z.C., Fu, X.M., Yang, Z., Liu, L.: Redirected smooth mappings for multiuser real walking in virtual reality. ACM Trans. Graph. 38(5), 149:1–149:17 (2019). https://doi.org/10.1145/3345554
Dong, Z.C., Fu, X.M., Zhang, C., Wu, K., Liu, L.: Smooth assembled mappings for large-scale real walking. ACM Trans. Graph. 36(6), 211:1–211:13 (2017). https://doi.org/10.1145/3130800.3130893
Grechkin, T., Thomas, J., Azmandian, M., Bolas, M., Suma, E.: Revisiting detection thresholds for redirected walking: combining translation and curvature gains. In: Proceedings of the ACM Symposium on Applied Perception, SAP 2016, pp. 113–120. ACM, New York (2016). https://doi.org/10.1145/2931002.2931018
Interrante, V., O’Rourke, E., Gray, L., Anderson, L., Ries, B.: A quantitative assessment of the impact on spatial understanding of exploring a complex immersive virtual environment using augmented real walking versus flying. In: Proceedings of the 13th Eurographics Symposium on Virtual Environments (2007). entered As Is, not found here. https://portalparts.acm.org/2390000/2386042/fm/frontmatter.pdf?ip=129.105.240.218
Langbehn, E., Bruder, G., Steinicke, F.: Subliminal reorientation and repositioning in virtual reality during eye blinks. In: Proceedings of Spatial User Interaction, pp. 213–213 (2016). https://doi.org/10.1145/2983310.2989204
Langbehn, E., Steinicke, F., Lappe, M., Welch, G.F., Bruder, G.: In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. ACM Trans. Graph. 37(4), 1–11 (2018)
Lee, D., Cho, Y., Lee, I.: Real-time optimal planning for redirected walking using deep q-learning. In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 63–71 (March 2019). https://doi.org/10.1109/VR.2019.8798121
Nilsson, N.C., et al.: 15 years of research on redirected walking in immersive virtual environments. IEEE Comput. Graph. Appl. 38(2), 44–56 (2018)
Peck, T.C., Whitton, M.C., Fuchs, H.: Evaluation of reorientation techniques for walking in large virtual environments. In: 2008 IEEE Virtual Reality Conference, pp. 121–127 (March 2008). https://doi.org/10.1109/VR.2008.4480761
Razzaque, S., Kohn, Z., Whitton, M.C.: Redirected walking. In: Proceedings of Eurographics, vol. 9, pp. 105–106, Manchester (2001)
Razzaque, S., Swapp, D., Slater, M., Whitton, M.C., Steed, A.: Redirected walking in place. In: EGVE 2002, pp. 123–130 (2002). http://dl.acm.org/citation.cfm?id=509709.509729
Ridder III, W.H., Tomlinson, A.: A comparison of saccadic and blink suppression in normal observers. Vis. Res. 37(22), 3171–3179 (1997). https://doi.org/10.1016/S0042-6989(97)00110-7. http://www.sciencedirect.com/science/article/pii/S0042698997001107
Steinicke, F., Bruder, G., Jerald, J., Frenz, H., Lappe, M.: Analyses of human sensitivity to redirected walking. In: Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology, VRST 2008, pp. 149–156. ACM, New York (2008). https://doi.org/10.1145/1450579.1450611
Steinicke, F., Bruder, G., Jerald, J., Frenz, H., Lappe, M.: Estimation of detection thresholds for redirected walking techniques. IEEE TVCG 16(1), 17–27 (2010). https://doi.org/10.1109/TVCG.2009.62
Suma, E.A., Bruder, G., Steinicke, F., Krum, D.M., Bolas, M.: A taxonomy for deploying redirection techniques in immersive virtual environments. In: 2012 IEEE Virtual Reality Workshops (VRW), pp. 43–46 (March 2012). https://doi.org/10.1109/VR.2012.6180877
Suma, E.A., Krum, D., Bolas, M.: Redirected walking in mixed reality training applications. In: Human Walking in Virtual Environments: Perception, Technology, and Applications, pp. 319–331. Springer, New York (2013). https://doi.org/10.1007/978-1-4419-8432-6_14
Suma, E.A., Lipps, Z., Finkelstein, S., Krum, D.M., Bolas, M.: Impossible spaces: maximizing natural walking in virtual environments with self-overlapping architecture. IEEE Trans. Visual. Comput. Graph. 18(4), 555–564 (2012). https://doi.org/10.1109/TVCG.2012.47
Sun, Q., et al.: Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Trans. Graph. 34(4), 16 (2018). http://casual-effects.com/research/Sun2018Saccade/. sIGGRAPH 2018
Sun, Q., Wei, L.Y., Kaufman, A.: Mapping virtual and physical reality. ACM Trans. Graph. 35(4), 64:1–64:12 (2016). https://doi.org/10.1145/2897824.2925883
Usoh, M., et al.: Walking \(>\) walking-in-place \(>\) flying, in virtual environments. In: SIGGRAPH 1999, pp. 359–364 (1999). https://doi.org/10.1145/311535.311589
Vasylevska, K., Kaufmann, H., Bolas, M., Suma, E.A.: Flexible spaces: dynamic layout generation for infinite walking in virtual environments. In: 2013 IEEE Symposium on 3D User Interfaces (3DUI), pp. 39–42 (March 2013). https://doi.org/10.1109/3DUI.2013.6550194
Williams, B., et al.: Exploring large virtual environments with an HMD when physical space is limited. In: Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, APGV 2007, pp. 41–48. ACM, New York (2007). https://doi.org/10.1145/1272582.1272590
Ziat, M., Hayward, V., Chapman, C.E., Ernst, M.O., Lenay, C.: Tactile suppression of displacement. Exp. Brain Res. 206(3), 299–310 (2010). https://doi.org/10.1007/s00221-010-2407-z
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Sun, Q., Patney, A., Steinicke, F. (2020). Redirected Walking in VR. In: Magnor, M., Sorkine-Hornung, A. (eds) Real VR – Immersive Digital Reality. Lecture Notes in Computer Science(), vol 11900. Springer, Cham. https://doi.org/10.1007/978-3-030-41816-8_12
Download citation
DOI: https://doi.org/10.1007/978-3-030-41816-8_12
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-41815-1
Online ISBN: 978-3-030-41816-8
eBook Packages: Computer ScienceComputer Science (R0)